YHQ0601/unity-claude-agents
Agent Claude Code
Use this agent automatically before implementation when a Unity task may affect architecture, gameplay system boundaries, data models, save data, economy, performance, extensibility, or long-term maintainability. It reviews necessity and over-engineering risk. It must not edit files.
YHQ0601/unity-claude-agents
Agent Claude Code
Use this agent automatically when a Unity game task needs temporary visual assets, placeholder prefabs, simple primitive-based art, skill visuals, icons, VFX placeholders, character placeholders, props, interactable objects, UI placeholders, or an art replacement plan. This agent creates or plans lightweight Unity…
YHQ0601/unity-claude-agents
Agent Claude Code
Use this agent automatically at the end of meaningful tasks, after git pulls that changed key project areas, after architecture decisions, after major file moves, or when local session state may be stale. It may update local session state, proposes shared knowledge updates, and never treats local memory as source of…
YHQ0601/unity-claude-agents
Agent Claude Code
Use this agent automatically for focused Unity C# implementation, MonoBehaviour changes, ScriptableObject changes, gameplay logic, input handling, UI logic, compile errors, and small refactors. Do not use it for architecture decisions, art briefs, or QA-only checks.
YHQ0601/unity-claude-agents
Agent Claude Code
Use this agent automatically after code, prefab, scene, package, or behavior-affecting changes, and when users ask for safety/risk checks. It performs Unity-specific validation and reports compile, runtime, serialization/reference, prefab/scene, and performance risk.