Skill Claude CodeCodex
Use when a Unity task needs temporary visual assets, placeholder prefabs, primitive blockouts, simple materials, icons, VFX placeholders, UI placeholders, or artist replacement guidance.
Skill Claude CodeCodex
Use when a Unity task needs temporary visual assets, placeholder prefabs, primitive blockouts, simple materials, icons, VFX placeholders, UI placeholders, or artist replacement guidance.
Skill Claude CodeCodex
Use when preparing a concise continuation summary across sessions, before pausing long tasks, before context compaction, or when summarizing current focus, files touched, decisions, next steps, and stale facts.
Skill Claude CodeCodex
Use when implementing a focused Unity feature or C# gameplay change, including MonoBehaviour, ScriptableObject, input, UI logic, compile fixes, or small refactors that should stay minimal and verified.
Skill Claude CodeCodex
Use at the start of ambiguous or multi-part Unity project requests to classify the task, decide whether it is necessary now, identify the smallest useful version, and choose workstreams before implementation.
Skill Claude CodeCodex
Use after Unity code, prefab, scene, asset, package, or behavior-affecting changes to assess compile, runtime, serialization, reference, performance, and manual Unity Editor validation risks.
Agent Claude Code
Use this agent automatically before implementation when a Unity task may affect architecture, gameplay system boundaries, data models, save data, economy, performance, extensibility, or long-term maintainability. It reviews necessity and over-engineering risk. It must not edit files.
Agent Claude Code
Use this agent automatically when a Unity game task needs temporary visual assets, placeholder prefabs, simple primitive-based art, skill visuals, icons, VFX placeholders, character placeholders, props, interactable objects, UI placeholders, or an art replacement plan. This agent creates or plans lightweight Unity…
Agent Claude Code
Use this agent automatically at the end of meaningful tasks, after git pulls that changed key project areas, after architecture decisions, after major file moves, or when local session state may be stale. It may update local session state, proposes shared knowledge updates, and never treats local memory as source of…
Agent Claude Code
Use this agent automatically for focused Unity C# implementation, MonoBehaviour changes, ScriptableObject changes, gameplay logic, input handling, UI logic, compile errors, and small refactors. Do not use it for architecture decisions, art briefs, or QA-only checks.
Agent Claude Code
Use this agent automatically after code, prefab, scene, package, or behavior-affecting changes, and when users ask for safety/risk checks. It performs Unity-specific validation and reports compile, runtime, serialization/reference, prefab/scene, and performance risk.
Hook Claude Code
Runs when a session starts, executing bootstrap-session.sh. From YHQ0601/unity-claude-agents.
Hook Claude Code
Runs when you submit a prompt, before the agent sees it, executing route-user-prompt.sh. From YHQ0601/unity-claude-agents.
Settings file Claude Code
Agent settings declaring 2 hook events (SessionStart, UserPromptSubmit).
Skill Claude CodeCodex
Use this skill when a Unity task needs temporary visual assets, placeholder prefabs, primitive blockouts, simple materials, icons, VFX placeholders, UI placeholders, or artist replacement guidance.
Skill Claude CodeCodex
Use this skill when preparing a concise continuation summary across sessions, before pausing long tasks, before context compaction, when the user says to continue later, or when summarizing current focus, last useful commit, files touched, decisions, next step, and stale facts that must be re-verified.
Skill Claude CodeCodex
Use this skill when implementing a focused Unity feature or C# gameplay change, including MonoBehaviour, ScriptableObject, input, UI logic, compile fixes, or small refactors that should stay minimal and verified.
Skill Claude CodeCodex
Use this skill at the start of ambiguous or multi-part Unity project requests to classify the task, decide whether it is necessary now, identify the smallest useful version, and choose the required workstreams before implementation.
Skill Claude CodeCodex
Use this skill after Unity code, prefab, scene, asset, package, or behavior-affecting changes to assess compile, runtime, serialization, reference, performance, and manual Unity Editor validation risks.
Instructions file CodexOpenCode
AGENTS.md instructions for YHQ0601/unity-claude-agents, covering unity ai agent working agreement, tool entry points, main role, source of truth and agent routing.
Instructions file
Claude Code instructions for YHQ0601/unity-claude-agents, covering claude code working agreement, project type, main role, source of truth and automatic delegation policy.