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Comprehensive game MVP interviewer and planner. Interviews you in progressive groups, researches genre conventions and reference games, then produces an actionable MVP First Draft with starter project files.
Production-grade skills for AI coding agents. Install via skills.sh.
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Comprehensive game MVP interviewer and planner. Interviews you in progressive groups, researches genre conventions and reference games, then produces an actionable MVP First Draft with starter project files.
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Analyzes a game system against plugin design principles — economy health metrics, difficulty curve, reward schedules, and progression cost curves. Flags imbalances with severity levels.
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Builds a game component from the MVP plan — production TypeScript + Vitest tests + mock dependencies + build registry tracking. Run /game-architect first to generate the plan.
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Adds a new feature to an existing MVP plan — scoped architect interview, scope validation against original plan, and integration into the build sequence. Run /game-architect first.
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Adds or updates a single world lore entry (faction, location, NPC, or event) — validates against existing lore for consistency, applies the right template, and updates docs/world-lore.md.
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Designs a single quest end-to-end — coherence check, objective tree, quest brief, and registry entry. Requires docs/world-lore.md and docs/quest-registry.md.
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Audits existing game code against plugin patterns — checks server-authority, schema conventions, auth security, payment safety, narrative coherence, and MVP scope drift. Use after building components or before committing.