Plugin Claude Code
Plugin marketplace listing 7 plugins: game-dev, game-dev-design, game-dev-engineering, game-dev-narrative, game-dev-infrastructure.
Plugin Claude Code
Plugin marketplace listing 7 plugins: game-dev, game-dev-design, game-dev-engineering, game-dev-narrative, game-dev-infrastructure.
Plugin Claude Code
Complete game development plugin — 26 skills, 7 commands, 3 agents, 5 hooks. Genre-agnostic patterns for any game type.
MCP server Claude CodeCodexCursor +2
Lets the agent work with GitHub: search code, read and create issues and pull requests, and manage repositories through the GitHub API. Runs locally from the @modelcontextprotocol/server-github npm package. Needs 1 environment variable to run.
MCP server Claude CodeCodexCursor +2
Gives the agent up-to-date documentation and code examples for libraries and frameworks, fetched on demand so answers are not stuck at the model's training cutoff. Runs locally from the @upstash/context7-mcp npm package.
MCP server Claude CodeCodexCursor +2
Model Context Protocol servers for Playwright. Runs locally from the @executeautomation/playwright-mcp-server npm package.
Agent
Use for game design work — core loops, economy balance, level design, progression systems, UX flows, feature specs. Triggers on: design, balance, economy, progression, player experience, core loop, level design, UI flow, game feel, monetization, retention.
Agent
Use for implementing server-side game systems — schemas, API routes, WebSocket handlers, job queues, Redis patterns, auth, and payments. Triggers on: implement, add endpoint, create schema, set up queue, write migration, add WebSocket, fix bug, server-side, backend.
Agent
Use for all narrative content — quests, characters, NPCs, world lore, story arcs, factions, dialogue. Triggers on: create quest, add character, write NPC, world lore, story arc, faction, dialogue, narrative, coherence check.
Command
Comprehensive game MVP interviewer and planner. Interviews you in progressive groups, researches genre conventions and reference games, then produces an actionable MVP First Draft with starter project files.
Command
Analyzes a game system against plugin design principles — economy health metrics, difficulty curve, reward schedules, and progression cost curves. Flags imbalances with severity levels.
Command
Builds a game component from the MVP plan — production TypeScript + Vitest tests + mock dependencies + build registry tracking. Run /game-architect first to generate the plan.
Command
Adds a new feature to an existing MVP plan — scoped architect interview, scope validation against original plan, and integration into the build sequence. Run /game-architect first.
Command
Adds or updates a single world lore entry (faction, location, NPC, or event) — validates against existing lore for consistency, applies the right template, and updates docs/world-lore.md.
Command
Designs a single quest end-to-end — coherence check, objective tree, quest brief, and registry entry. Requires docs/world-lore.md and docs/quest-registry.md.
Command
Audits existing game code against plugin patterns — checks server-authority, schema conventions, auth security, payment safety, narrative coherence, and MVP scope drift. Use after building components or before committing.
Skill Claude CodeCodex
Use when designing core game loops, feedback systems, player motivation models, MDA framework analysis, progression curves, difficulty tuning, reward schedules, or any genre-agnostic game design theory.
Skill Claude CodeCodex
Use when designing virtual economies, currencies, sink/faucet balance, loot tables, crafting systems, shops, or inflation control. Triggers: economy, currency, sinks, loot, inflation, crafting, shop.
Skill Claude CodeCodex
Use when designing game levels, environments, difficulty curves, pacing, encounter placement, or spatial layouts for any game genre. Triggers: level, pacing, difficulty curve, encounter, environment, spatial design.
Skill Claude CodeCodex
Use when implementing procedural content generation, dungeon or map generation, procedural loot tables, world seeds, noise-based terrain, NPC behavior variation, or wave function collapse. Triggers: procedural, dungeon gen, map gen, loot table, world seed, noise, BSP, wave function collapse, randomization.
Skill Claude CodeCodex
Use when designing quests, missions, objectives, quest trees, or reward structures. Requires quest-narrative-coherence check before any quest creation. Triggers: quest, mission, objectives, quest tree, rewards.
Skill Claude CodeCodex
Use when designing or implementing skill trees, talent trees, ability progression systems, or unlock graphs. Triggers: skill tree, talent tree, ability tree, progression system, unlock, prestige, node, skill points.
Skill Claude CodeCodex
Use when designing game UI — HUD patterns, menu systems, onboarding flows, feedback loops, accessibility features, or notification systems. Triggers: HUD, menu, onboarding, accessibility, UI, UX, game interface.
Skill Claude CodeCodex
Use when implementing authentication, login flows, OAuth, JWT sessions, or role-based access control (RBAC) for games with BetterAuth. Triggers: auth, login, OAuth, JWT, roles, permissions, RBAC.
Skill Claude CodeCodex
Use when implementing job queues, matchmaking systems, async game events, delayed jobs, or scheduled tasks with BullMQ. Triggers: queue, matchmaking, async events, jobs, workers, scheduling.