dce
01Command
Preview-only dead-code analysis — from a seed symbol, walk the call graph to a fixpoint and list what is provably DEAD (and what cascades), without deleting anything.
9 tagged clangd, measured the same way as everything else here.
Browse within: code-search 9cpp 9csharp 9
Command
Preview-only dead-code analysis — from a seed symbol, walk the call graph to a fixpoint and list what is provably DEAD (and what cascades), without deleting anything.
Command
Show or set Bash log-grep enforcement (block / warn / off) — controls whether raw grep/tail/cat over .log/.jsonl/Logs is intercepted and steered to gamedev-log.
Command
Analyze the game-engine/build log (Unreal Saved/Logs, Unity Editor.log, Godot output, MSVC/UBT/MSBuild, or any structured log) — parse, deduplicate, classify by severity/category, and read it token-efficiently via the gamedev-log CLI instead of dumping the raw file.