clangd commands

9 tagged clangd, measured the same way as everything else here.

Browse within: code-search 9cpp 9csharp 9

dce

01

JSungMin/vs-token-safer

Command

Preview-only dead-code analysis — from a seed symbol, walk the call graph to a fixpoint and list what is provably DEAD (and what cascades), without deleting anything.

11 4d ago A 36 tokens original MIT

enforce

02

JSungMin/vs-token-safer

Command

Show or set Bash log-grep enforcement (block / warn / off) — controls whether raw grep/tail/cat over .log/.jsonl/Logs is intercepted and steered to gamedev-log.

11 4d ago A 42 tokens original MIT

logs

03

JSungMin/vs-token-safer

Command

Analyze the game-engine/build log (Unreal Saved/Logs, Unity Editor.log, Godot output, MSVC/UBT/MSBuild, or any structured log) — parse, deduplicate, classify by severity/category, and read it token-efficiently via the gamedev-log CLI instead of dumping the raw file.

11 4d ago A 64 tokens original MIT