Instructions file CodexOpenCode
Instructions for phase-rs/phase, a project described as: A rules engine and game client — Rust + WASM + React.
8 tagged magic-the-gathering, measured the same way as everything else here.
Browse within: mtg 5
Instructions file CodexOpenCode
Instructions for phase-rs/phase, a project described as: A rules engine and game client — Rust + WASM + React.
Instructions file
Instructions for phase-rs/phase, covering claude.md, project overview, design principles — read this first, when in doubt and agent team orchestration standards.
Instructions file Gemini CLI
Instructions for phase-rs/phase, a project described as: A rules engine and game client — Rust + WASM + React.
Instructions file CodexOpenCode
AGENTS.md instructions for wingedsheep/argentum-engine, covering agents.md, hard rules, module layout, load-bearing rules and card / effect authoring.
Instructions file
Claude Code instructions for wingedsheep/argentum-engine, a project described as: Magic: The Gathering rules engine + online play platform, in Kotlin.
Instructions file
Instructions for j4th/mtg-mcp-server, covering mtg mcp server, stack, commands, testing strategy and architecture.
Instructions file CodexOpenCode
Instructions for KaelSensei/MagicAIBuilder, covering magicaibuilder — coding standards, language & runtime, type safety — non-negotiable rules, no type assertions (as) and no non-null assertions (!).
Instructions file
Instructions for KaelSensei/MagicAIBuilder, covering magicaibuilder — project instructions, skills — load these for the right job, project-specific rules (not covered by any skill), branch flow — dev → staging → main and documentation discipline.