multiplayer instructions

14 tagged multiplayer, measured the same way as everything else here.

actors AGENTS.md

01

rivet-dev/actors

Instructions file CodexOpenCode

Instructions for rivet-dev/actors, a project described as: Rivet Actors are the primitive for stateful workloads. Built for AI agents, collaborative apps, and durable execution.

6.1k 3d ago A 4 tokens copy · 100% Apache-2.0

actors CLAUDE.md

02

rivet-dev/actors

Instructions file

Instructions for rivet-dev/actors, covering claude.md, terminology, commands, build + test and build.

6.1k 3d ago A 10,527 tokens original Apache-2.0

liveblocks/liveblocks

Instructions file CodexOpenCode

AGENTS.md instructions for liveblocks/liveblocks, covering project structure, bash commands, code style, dependencies and code quality.

4.7k 4d ago A 1,745 tokens

liveblocks/liveblocks

Instructions file

Claude Code instructions for liveblocks/liveblocks, a project described as: Realtime infrastructure for multiplayer apps and agents.

4.7k 4d ago A 3 tokens

kyh/vibedgames

Instructions file CodexOpenCode

Instructions for kyh/vibedgames, covering agents.md, quickstart (headless), environment, seeded logins and a real session cookie, for handing to a browser context.

55 2d ago A 2,993 tokens original MIT

kyh/vibedgames

Instructions file

Instructions for kyh/vibedgames, covering agent instructions, agent-driven development, what this is, product & business context and key architectural decisions.

55 2d ago A 2,913 tokens original MIT

mithai CLAUDE.md

07

last9/mithai

Instructions file

Instructions for last9/mithai, covering claude.md, what is mithai, common commands, install dependencies (uses uv) and run all tests.

18 3d ago A 1,000 tokens original Apache-2.0

cyborg-garden/hermes-agent-mt

Instructions file CodexOpenCode

Instructions for cyborg-garden/hermes-agent-mt, covering hermes agent - development guide, what hermes is, contribution rubric — what we want / what we don't, what we want and what we don't want (rejected even when well-built).

11 5d ago A 18,244 tokens copy · 89% MIT

air-jam AGENTS.md

09

vucinatim/air-jam

Instructions file CodexOpenCode

Instructions for vucinatim/air-jam, covering agent contract, mission, ultimate vision, core principles and development standards.

5 yesterday A 2,249 tokens original MIT

air-jam CLAUDE.md

10

vucinatim/air-jam

Instructions file

Instructions for vucinatim/air-jam, covering claude workflow notes, local launch, preview controllers, gameplay proof and game authoring rule.

5 yesterday A 388 tokens original MIT

mark-weeks/hello-nested-worlds-adventure

Instructions file CodexOpenCode

AGENTS.md instructions for mark-weeks/hello-nested-worlds-adventure: The authoritative working instructions for this repository are in CLAUDE.md. Read that file completely before planning or changing code; its world covenants, one-way-door rules, determinism contract, testing discipline, CHANGELOG requirement, ADR…

5 yesterday A 147 tokens

mark-weeks/hello-nested-worlds-adventure

Instructions file

Claude Code instructions for mark-weeks/hello-nested-worlds-adventure, covering working in enfolded, world covenants (the rules that never made it into a spec), the permanent world (one-way doors — treat with care), determinism contract and testing discipline.

5 yesterday A 3,855 tokens

coclaude CLAUDE.md

13

adechassey/coclaude

Instructions file

Instructions for adechassey/coclaude, covering claude.md, what this is, commands, where to start reading and architecture.

2 3mo ago A 1,169 tokens original MIT

oneshard CLAUDE.md

14

windameister/oneshard

Instructions file

Project instructions for the OneShard deep-space sandbox, a headless 4X strategy simulation where players manage civilizations across a persistent universe. They define project commands, API rules, visibility limits, deterministic simulation behavior, and testing practices.

0 1mo ago A 1,232 tokens original MIT