Instructions file CodexOpenCode
Instructions for rivet-dev/actors, a project described as: Rivet Actors are the primitive for stateful workloads. Built for AI agents, collaborative apps, and durable execution.
14 tagged multiplayer, measured the same way as everything else here.
Instructions file CodexOpenCode
Instructions for rivet-dev/actors, a project described as: Rivet Actors are the primitive for stateful workloads. Built for AI agents, collaborative apps, and durable execution.
Instructions file
Instructions for rivet-dev/actors, covering claude.md, terminology, commands, build + test and build.
Instructions file CodexOpenCode
AGENTS.md instructions for liveblocks/liveblocks, covering project structure, bash commands, code style, dependencies and code quality.
Instructions file
Claude Code instructions for liveblocks/liveblocks, a project described as: Realtime infrastructure for multiplayer apps and agents.
Instructions file CodexOpenCode
Instructions for kyh/vibedgames, covering agents.md, quickstart (headless), environment, seeded logins and a real session cookie, for handing to a browser context.
Instructions file
Instructions for kyh/vibedgames, covering agent instructions, agent-driven development, what this is, product & business context and key architectural decisions.
Instructions file
Instructions for last9/mithai, covering claude.md, what is mithai, common commands, install dependencies (uses uv) and run all tests.
Instructions file CodexOpenCode
Instructions for cyborg-garden/hermes-agent-mt, covering hermes agent - development guide, what hermes is, contribution rubric — what we want / what we don't, what we want and what we don't want (rejected even when well-built).
Instructions file CodexOpenCode
Instructions for vucinatim/air-jam, covering agent contract, mission, ultimate vision, core principles and development standards.
Instructions file
Instructions for vucinatim/air-jam, covering claude workflow notes, local launch, preview controllers, gameplay proof and game authoring rule.
mark-weeks/hello-nested-worlds-adventure
Instructions file CodexOpenCode
AGENTS.md instructions for mark-weeks/hello-nested-worlds-adventure: The authoritative working instructions for this repository are in CLAUDE.md. Read that file completely before planning or changing code; its world covenants, one-way-door rules, determinism contract, testing discipline, CHANGELOG requirement, ADR…
mark-weeks/hello-nested-worlds-adventure
Instructions file
Claude Code instructions for mark-weeks/hello-nested-worlds-adventure, covering working in enfolded, world covenants (the rules that never made it into a spec), the permanent world (one-way doors — treat with care), determinism contract and testing discipline.
Instructions file
Instructions for adechassey/coclaude, covering claude.md, what this is, commands, where to start reading and architecture.
Instructions file
Project instructions for the OneShard deep-space sandbox, a headless 4X strategy simulation where players manage civilizations across a persistent universe. They define project commands, API rules, visibility limits, deterministic simulation behavior, and testing practices.