vucinatim

14 mods across 1 repository, 5 stars between them.

guidelines

01

vucinatim/air-jam

Cursor rule Cursor

Cursor rule "guidelines" from vucinatim/air-jam, covering tooling, conventions, refactoring, tips and notes.

5 yesterday A 397 tokens original MIT

airjam

02

vucinatim/air-jam

MCP server Claude CodeCodexCursor +2

MCP server "airjam" as configured in vucinatim/air-jam. Launched with pnpm mcp.

5 yesterday A tokens not measured original MIT

air-jam AGENTS.md

03

vucinatim/air-jam

Instructions file CodexOpenCode

Instructions for vucinatim/air-jam, covering agent contract, mission, ultimate vision, core principles and development standards.

5 yesterday A 2,249 tokens original MIT

air-jam CLAUDE.md

04

vucinatim/air-jam

Instructions file

Instructions for vucinatim/air-jam, covering claude workflow notes, local launch, preview controllers, gameplay proof and game authoring rule.

5 yesterday A 388 tokens original MIT

vucinatim/air-jam

Skill Claude CodeCodex

Use when an Air Jam task needs canonical guidance and you need to know which local docs to read, when hosted docs are appropriate, and how to avoid reading the whole docs tree unnecessarily.

5 yesterday A 44 tokens original MIT

airjam-mcp

06

vucinatim/air-jam

Skill Claude CodeCodex

Use when operating an Air Jam project through its first-party MCP tools for inspection, development, semantic game sessions, logs, quality gates, and releases.

5 yesterday A 35 tokens original MIT

canvas-2d-gameplay

07

vucinatim/air-jam

Skill Claude CodeCodex

Use when building or reviewing a 2D Air Jam game with canvas so simulation, rendering, SVG/sprite assets, scaling, and collision stay clean instead of collapsing into DOM-heavy ad hoc logic.

5 yesterday A 47 tokens original MIT

controller-ui

08

vucinatim/air-jam

Skill Claude CodeCodex

Use when building or reviewing Air Jam controller surfaces so touch controls stay simple, readable, and game-appropriate instead of drifting into dense web-app UI patterns.

5 yesterday A 34 tokens original MIT

debug-and-test

09

vucinatim/air-jam

Skill Claude CodeCodex

Use when debugging or validating an Air Jam project so diagnostics, logging, and tests stay intentional, structured, and aligned with the project architecture.

5 yesterday A 32 tokens original MIT

game-architecture

10

vucinatim/air-jam

Skill Claude CodeCodex

Use when creating or refactoring gameplay code in an Air Jam project and you need guidance on host vs controller vs domain boundaries, modular structure, and when to refactor before implementing.

5 yesterday A 40 tokens original MIT

vucinatim/air-jam

Skill Claude CodeCodex

Use when changing stores, per-frame gameplay logic, React state, refs, or rendering integration in an Air Jam project so state ownership stays clear and rerenders stay controlled.

5 yesterday A 40 tokens original MIT

host-surface

12

vucinatim/air-jam

Skill Claude CodeCodex

Use when building or reviewing the Air Jam host shell so the active game surface stays full-frame, overlays stay modular, and host UI does not interfere with gameplay layout.

5 yesterday A 37 tokens original MIT

prefab-authoring

13

vucinatim/air-jam

Skill Claude CodeCodex

Use when creating reusable gameplay objects or scene presets so prefabs stay declarative, configurable, and ready for future tooling such as previews and scanned catalogs.

5 yesterday A 35 tokens original MIT

r3f-3d-scene

14

vucinatim/air-jam

Skill Claude CodeCodex

Use when building or reviewing a 3D Air Jam game with React Three Fiber so scene structure, lighting, shadows, grounding, particles, and physics stay deliberate instead of becoming ad hoc Three.js chaos.

5 yesterday A 50 tokens original MIT