Instructions file
Claude Code instructions for christopher-buss/bedrock, covering bedrock project context, what is bedrock?, architecture, architecture quick reference and testing requirements (non-negotiable).
9 tagged roblox, measured the same way as everything else here.
Instructions file
Claude Code instructions for christopher-buss/bedrock, covering bedrock project context, what is bedrock?, architecture, architecture quick reference and testing requirements (non-negotiable).
chahat1709/professional-game-developer.skill
Instructions file CodexOpenCode
Instructions for chahat1709/professional-game-developer.skill, covering agents, layout and agent instructions.
chahat1709/professional-game-developer.skill
Instructions file
Instructions for chahat1709/professional-game-developer.skill: See AGENTS.md. Load skills/engineering/professional-game-developer/SKILL.md as the primary skill. Follow its universal 12-step workflow, data-oriented architectural rules, engine-specific mappings, and automated CLI recipes in references/cli-toolchains.md.
Instructions file CodexOpenCode
Instructions for fiinytid/nexusai.gg: This version has breaking changes — APIs, conventions, and file structure may all differ from your training data. Read the relevant guide in nodemodules/next/dist/docs/ before writing any code. Heed deprecation notices.
Instructions file
Instructions for fiinytid/nexusai.gg.
Instructions file CodexOpenCode
Instructions for luumenlabs/code, covering luu code — notes for coding agents and house style.
Instructions file
Instructions for luumenlabs/code, covering luu code — notes for coding agents and house style.
Instructions file CodexOpenCode
AGENTS.md instructions for ShiroKSH/skills, a project described as: Roblox Studio skill and local MCP bridge for Claude Code, Codex, and other coding agents.
Instructions file CodexOpenCode
AGENTS.md instructions for valrinx/raven-roblox-mcp, covering raven mcp engineering rules, evidence-first workflow and raven-specific invariants.