Build software true to spec, with zero drift — a contract-first build lifecycle for Claude Code, enforced by a real gate script (not prose). Lock a contract, plan, build, pass three adversarial reviews, ship.
The house style for CINEMATIC MOTION + STILLS — best-in-the-world animated hero GIFs/MP4s and cinematic stills (deck covers, social cards, launch visuals), in one signature look. Triggers on requests for a "hero GIF/video", "cinematic" anything, "animated logo/wordmark", "launch/hero/demo asset", "motion graphic"…
Render a build's Contract Brief and progress Cockpit as self-contained HTML + a PNG — the visual "what we're building" and "where it stands" surfaces of a Compass build. The Brief is a cinematic-hero cover + rk-house-style body, read as a PURE FUNCTION of contract.md; the Cockpit is the stage timeline + step k/n +…
Define a build's CONTRACT — the locked spec that becomes the invariant for the whole build. An AskUserQuestion interview that won't finish until every required section for the chosen facets is filled, incl. reconciliation to an independent gold figure and measurable INVARIANTs. Trigger when starting a non-trivial…
On-demand deep teaching — explains how Compass works, or walks you (or a stakeholder) through a specific build, at whatever depth you want. The "help me understand this" surface. Invoked when the user asks to understand Compass or a build; not a user menu entry (user-invocable:false).
Turn a locked CONTRACT into an industry-standard engineering plan. STRICT PREREQUISITE — first scan and deeply understand the existing live codebase (or, greenfield, the chosen stack) before planning. Each step gets a verify command; every INVARIANT a non-deferred bound-asserting check; migrations dry-run on a copy.…
Review-3 (FULL) — final adversarial review of the BUILT product via a multi-agent fan-out assuming every feature is broken until a re-run check proves it (reconciliation, design+a11y, exercised rollback, observability, idempotency, secrets). Ends with a human sign-off. Two clean rounds; cap 5. Trigger after…
Review-1 (LIGHT) — adversarially pressure-test a CONTRACT before it locks — completeness, ambiguity, testability, reconciliation pinned/independent/exact, consistency, edge states, feasibility. One clean pass; cap 2. Trigger after compass:contract, or on "review the contract", "pressure-test this spec", or the Compass…
Review-2 (FULL) — adversarially pressure-test the PLAN before build via a multi-agent fan-out (traceability, invariants, migration, deps, blast-radius, rollback, tests, reconciliation, perf, security, secrets). Two clean rounds; cap 3; un-converged escalates to the contract. Trigger after compass:plan, or on "review…
The ENFORCED house design system — one premium look for every frontend, with gates that stop drift (not just advice). Triggers on building or editing a page, component, view, dashboard, screen, form, table, chart, or any UI surface ("build a page", "create a component", "design a dashboard", "make a form", "add a…
Ship (optional) — deploy the CLOSED build and prove it in prod — deploy via the repo's own path, re-run reconciliation on prod data, confirm the observability signal emits. Skipped if the contract marks deploy out of scope. Trigger after compass:review-build closes, or on "ship it", "deploy", "compass ship".
The Compass lifecycle orchestrator — sequences contract → review → plan → review → build → review → ship with user-driven gates between every stage, real receipt-gated transitions, opt-in autonomous (--auto) mode with two human gates, parallel-build worktree isolation, auto-pause when context runs low, and clean…