cinematic-hero

cinematic-hero is a skill for Claude Code from Rishi4792/compass. It costs 203 tokens per session (1,771 once invoked), scanned A, original, MIT.

A skill for creating cinematic animated graphics and still images, such as hero videos, animated logos, launch visuals, and presentation covers.

In plain words
What is it for?
Designing and rendering hero GIFs or videos, cinematic stills, animated wordmarks, social cards, deck covers, and launch or demo visuals.
Why use it?
It gives the agent a defined visual style and rendering workflow for producing these kinds of media assets.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

Part of the compass plugin — 11 skills, 3 commands, 3 hooks shipped together

Good fit Designing and rendering hero GIFs or videos, cinematic stills, animated wordmarks, social cards, deck covers, and launch or demo visuals.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/rishi4792/compass/cinematic-hero
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Rishi4792/compass --skill cinematic-hero
Clone the repo
git clone --depth 1 https://github.com/Rishi4792/compass

Made for: Claude Code.

Or install compass, the plugin that ships this one along with the rest of its 11 skills, 3 commands, 3 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cinematic-hero

README.md
[![agentmods](https://agentmods.dev/badge/skills/rishi4792/compass/cinematic-hero.svg)](https://agentmods.dev/skills/rishi4792/compass/cinematic-hero)
Your own site
<a href="https://agentmods.dev/skills/rishi4792/compass/cinematic-hero"><img src="https://agentmods.dev/badge/skills/rishi4792/compass/cinematic-hero.svg" alt="Measured on agentmods" height="20"></a>
Per session 203 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,771 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00203 $0.01771
Opus 5 $0.00102 $0.00886
Sonnet 5 $0.00041 $0.00354
Haiku 4.5 $0.00020 $0.00177

Measured 8d ago against content hash c9ff6d870e70, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

cinematic-hero scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (render.sh), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/compass/skills/cinematic-hero/SKILL.md · 45 lines

How it starts

The opening of the file, as written. The whole thing — 45 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Cinematic-Hero — the motion + cinematic-visual house style

North stars: buzz.xyz (kinetic energy, spray-paint wordmarks) · SpaceX.com (restraint, cold cinematic grade, mission-HUD) · Christopher Nolan (gravitas — weight, atmosphere, decisive moments). The output should make a viewer believe the product is world-class — the asset itself is proof of quality.

Golden rule that took the most iterations to learn: motion is PHYSICS, never linear. Things have mass — they overshoot, oscillate, and lock decisively. A plain spin/fade reads as "AI slop." Weight over speed.

Companion files (in this skill dir)

template.html   ← the cinematic canvas + physics-motion library. START HERE — copy it, then write beats.
render.sh       ← per-frame renderer → GIF + MP4, or a single still. Has the hard-won pipeline lessons baked in.

The DNA (what "cinematic" means here — keep all of it)

  • Environment: deep cold indigo→black grade · volumetric god-rays from a top light · atmospheric haze + drifting dust · film grain (feTurbulence overlay) · deep vignette · a mission-control HUD (letterbox bars, mono tracked labels, timecode, a GATES ARMED-style status). Light emerges from darkness; nothing is flat.
  • Motion (physics): damped-harmonic settle (damp() — overshoot → oscillate → converge) · velocity-based motion blur (mblur()) · decisive locks (lock() → a flash + an expanding shockwave ring + the target element ignites; and text flips state — "seeking…"→"LOCKED", fail→pass — AT the lock, not gradually) · slow, weighty timing.
  • Type: SpaceX condensed uppercase, wide-tracked labels/HUD · buzz spray-paint hero wordmarks (#spray feTurbulence displacement + a blurred glow copy + light-sweep) · mono for terminals/HUD.
  • Content — show REAL depth, never abstraction: a lit terminal with actual work ticking in (CI 94/94, eslint 0, secret-scan clean, adversarial review…) beats any "4 cute cards." Give roles a persona (e.g. The Adversary — "assume it's wrong, try to break it"). Prove things.
  • Accent: the ONLY brand color (default indigo --accent:#7C74FF); green = pass, red = fail. Everything else is the cinematic grade. Swap --accent for the brand; keep the grade.

Read the full file on GitHub · 45 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 45 lines · 203 tokens per session scan A c9ff6d870e70

Subscribe to this mod's changes

cinematic-hero is a skill published in the GitHub repository Rishi4792/compass (2 stars, last pushed 2d ago), licensed MIT. It adds 203 tokens to every session and 1,771 once invoked, about $0.0010 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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