Pull design principles from architecture, fashion, film, industrial design, and physical spaces into screen-based design. Use when seeking inspiration beyond digital, expanding creative range, or building cross-disciplinary design vocabulary.
Micro-decision analysis. Catalog the border radii, spacing scales, type sizes, and state coverage that most people miss. Use when auditing design systems, evaluating craft quality, or training granular perception.
Annotate and map the anatomy of any design. Identify visual hierarchy, spacing systems, color roles, and tension points through clinical analysis. Use when doing formal design audits, teaching design analysis, or building structured observation skills.
The 10-second design audit. Look at any design and name what's working and what's not within seconds. Trains rapid pattern recognition for hierarchy, spacing, type, and color. Use when evaluating designs quickly, giving first-impression feedback, or building perception speed.
Draw from architecture, fashion, music, food, and industrial design to expand your design taste range. Use when seeking inspiration beyond digital, building diverse reference sets, or expanding creative vocabulary.
Build a reference system that returns the right reference in under 60 seconds. Use when setting up a design reference library, reorganizing existing collections, or helping teams build shared reference systems.
Tag design references by principle, not aesthetic. Build a library you can actually search. Use when saving references, organizing inspiration, or building a design library that returns useful results.
15-minute daily taste exercises. Monday through Friday. Compound effect over time. Use when building personal practice habits, training a team's design eye, or adding structure to professional development.
Run taste-informed design reviews using Observation > Principle > Question. Use when facilitating design critiques, improving feedback quality on a team, or building a shared vocabulary for quality.
Help other designers develop judgment without imposing your style. Use when mentoring designers, running design education, or building team-wide quality standards.
Read a designer's taste through their typography decisions alone. Type is the fastest taste signal in any design. Use when evaluating design maturity, assessing portfolio quality, or understanding what typography reveals about design thinking.
Choose typefaces based on voice and context, not trends. Use when selecting fonts for a project, evaluating type choices, or understanding what a typeface communicates before anyone reads a word.
Scale, weight, line height, and tracking as a coherent system. Use when building type scales, auditing typography consistency, or diagnosing why text feels off.
Palette roles, restraint, semantic consistency, and when fewer colors means better design. Use when building color palettes, evaluating color usage, or diagnosing color-related design problems.
Consistent radii, pixel-perfect alignment, state coverage, and the details that signal design quality. Use when polishing designs, auditing quality, or evaluating whether a design is ready to ship.
Visual weight, attention order, and the decisions that guide the eye. Use when building layouts, evaluating information architecture, or diagnosing why a design feels confusing.
Density, whitespace, rhythm, and how space communicates relationships between elements. Use when building layouts, evaluating spacing consistency, or diagnosing why a design feels cramped or empty.
Instructions for Dragoon0x/argus, covering agents.md — argus agent context, your capabilities via argus, available mcp tools, design.inspect and design.score.
Instructions for Dragoon0x/argus, covering claude.md — agent instructions for argus, what is argus?, repository structure, build commands and package dependency graph.