hierarchy-principles

hierarchy-principles is a skill for Claude Code, Codex from Dragoon0x/taste-skills. It costs 37 tokens per session (366 once invoked), scanned A, original, MIT.

A set of visual-design rules for deciding what people notice first on a screen. It explains how size, weight, contrast, colour, spacing, and position create a clear order of attention.

In plain words
What is it for?
Use it when designing or reviewing interfaces, arranging information, choosing emphasis, or investigating why a layout feels confusing.
Why use it?
It helps diagnose layouts where too many elements compete or the most important information is hard to find. The rules provide a way to check whether visual emphasis matches content priority.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when designing or reviewing interfaces, arranging information, choosing emphasis, or investigating why a layout feels confusing.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dragoon0x/taste-skills/hierarchy-principles
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Dragoon0x/taste-skills --skill hierarchy-principles
Clone the repo
git clone --depth 1 https://github.com/Dragoon0x/taste-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hierarchy-principles

README.md
[![agentmods](https://agentmods.dev/badge/skills/dragoon0x/taste-skills/hierarchy-principles/github.svg)](https://agentmods.dev/skills/dragoon0x/taste-skills/hierarchy-principles)
Your own site
<a href="https://agentmods.dev/skills/dragoon0x/taste-skills/hierarchy-principles"><img src="https://agentmods.dev/badge/skills/dragoon0x/taste-skills/hierarchy-principles/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hierarchy-principles

Your own site · 80×15
<a href="https://agentmods.dev/skills/dragoon0x/taste-skills/hierarchy-principles"><img src="https://agentmods.dev/badge/skills/dragoon0x/taste-skills/hierarchy-principles.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 366 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.00366
Opus 5.5 $0.00015 $0.00146
Sonnet 5.5 $0.00007 $0.00073
Haiku 4.5 $0.00004 $0.00037

Measured 2mo ago against content hash ca9ae9702f45, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hierarchy-principles scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/visual-language/hierarchy-principles/SKILL.md · 36 lines

What it actually says

Hierarchy Principles

The single most important thing in any visual design.

How to use

  • /hierarchy-principles Apply hierarchy constraints to any design work in this conversation.

Constraints

Hierarchy Rules

  • MUST establish a clear primary element on every screen. If everything is important, nothing is.
  • MUST create hierarchy through at least two of: scale, weight, contrast, color, space, position
  • MUST ensure visual weight matches content priority (the most important thing is the most prominent)
  • NEVER allow two elements to compete at the same hierarchy level unless intentional tension is the goal
  • SHOULD test by covering half the screen. Can you still tell what's most important?

Hierarchy Tools

  • Scale: Bigger things get seen first. The ratio between largest and smallest defines your range.
  • Weight: Bolder things demand attention. Use sparingly or nothing stands out.
  • Contrast: High-contrast elements pull focus. Low-contrast recedes.
  • Color: Saturated colors advance. Desaturated retreat. One accent in a neutral system creates instant hierarchy.
  • Space: More breathing room signals more importance. Crowded elements feel like metadata.
  • Position: Top-left gets seen first (LTR). Center gets attention. Bottom-right gets ignored unless hierarchy pulls the eye there.

Anti-Patterns

  • Using size as the only hierarchy tool (creates monotonous layouts)
  • Making everything bold (negates the purpose of bold)
  • Competing calls-to-action on the same screen
  • Navigation that's visually louder than the content it serves
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 36 lines · 37 tokens per session scan A ca9ae9702f45

Subscribe to this mod's changes

hierarchy-principles is a skill published in the GitHub repository Dragoon0x/taste-skills (7 stars, last pushed 8mo ago), licensed MIT. It adds 37 tokens to every session and 366 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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