Skill Claude CodeCodex
Notice what's deliberately missing from a design. Restraint is a taste signal. Use when studying minimalist products, evaluating design maturity, or understanding the power of removal.
Agent skills for design taste and visual judgment. Hierarchy, typography, color, spacing, interaction quality, and the invisible decisions that separate good design from great design
Skill Claude CodeCodex
Notice what's deliberately missing from a design. Restraint is a taste signal. Use when studying minimalist products, evaluating design maturity, or understanding the power of removal.
Skill Claude CodeCodex
Reverse-engineer why a design decision was made. Move from observation to inference. Use when studying products you admire, learning from competitors, or building analytical design thinking.
Skill Claude CodeCodex
Break a design system into its constituent decisions and evaluate each one. Use when auditing design systems, evaluating consistency, or understanding how a product maintains quality at scale.
Skill Claude CodeCodex
Study how products evolve over time using archived versions. The decisions that survive redesigns are the taste decisions. Use when understanding what's essential vs. cosmetic in a design, or learning from product evolution.
Skill Claude CodeCodex
Explain the same design observation to a designer, a developer, and a non-technical stakeholder. Same insight, three languages. Use when working cross-functionally or presenting design decisions to mixed audiences.
Skill Claude CodeCodex
Precise language for design feedback. Ban vague words. Name what you actually see. Use when giving design feedback, running critiques, or training teams to communicate about quality.
Skill Claude CodeCodex
Defend a design decision to skeptical stakeholders with structure and evidence. Use when presenting design work, writing design documentation, or pushing back on requests to change something.
Skill Claude CodeCodex
Write a structured design review that someone can act on without follow-up questions. Use when giving async design feedback, writing portfolio case studies, or documenting design decisions.
Skill Claude CodeCodex
Structured taste breakdowns of real products. The format for making taste observations legible and shareable. Use when analyzing products, writing case studies, documenting design observations, or teaching through example.
Skill Claude CodeCodex
Build taste through volume of output, deliberate failure, and speed. Taste cannot be developed by watching. It's sharpened by making, failing, and making again. Use when designing practice routines, breaking through creative blocks, or helping someone move from analysis to execution.
Skill Claude CodeCodex
Systematic design quality evaluation. Hierarchy, type, color, space, craft, system. Use when evaluating whether a design is ready to ship, running quality audits, or setting quality standards.
Skill Claude CodeCodex
Diagnose your taste gaps across six skill areas. Know what to practice. Use when starting a taste development program, checking progress, or identifying specific areas to improve.
Skill Claude CodeCodex
Task sequences, progressive disclosure, and the pacing of an experience over time. Use when designing multi-step flows, evaluating onboarding, or diagnosing why users get lost.
Skill Claude CodeCodex
Animation as communication. Feedback, orientation, emphasis, delight. If motion doesn't serve one of these four purposes, it shouldn't exist. Use when evaluating animation quality, designing transitions, or deciding whether motion adds or subtracts.
Skill Claude CodeCodex
Response timing, acknowledgment, and making the interface feel alive. Every action deserves a response at the right speed. Use when designing interactions, evaluating responsiveness, or diagnosing why a product feels sluggish or dead.
Skill Claude CodeCodex
Understand the constraints a design was built under and evaluate quality within that context. Use when reviewing work that had limited time, budget, or team size, or when assessing whether constraints were handled well.
Skill Claude CodeCodex
Rank multiple design solutions and explain why. Separate personal preference from quality judgment. Use when comparing design options, evaluating competing approaches, or making design decisions with clear reasoning.
Skill Claude CodeCodex
Use taste as a competitive moat and business advantage. In the AI and vibe-coding era, execution is commoditized. Taste is the defensible edge. Use when advising founders on product differentiation, building product culture, evaluating why some products win despite fewer features, or understanding taste as a strategic…
Skill Claude CodeCodex
Navigate the gap between what you can see and what you can make. The Ira Glass gap. Use when a designer is frustrated by the distance between their taste and their output, when mentoring someone through a creative plateau, or when someone is considering quitting because their work doesn't match their vision.
Skill Claude CodeCodex
Tell the difference between design decisions that age well and decisions that follow the crowd. Use when evaluating whether a design choice is principled or fashionable, or when a client asks to 'make it look modern.'.
Skill Claude CodeCodex
Name what was prioritized, what was sacrificed, and whether the tradeoff was right. Every design decision trades something. Use when evaluating design decisions, defending choices, or helping teams understand what they're giving up.
Skill Claude CodeCodex
Structured exposure habits for building taste through relentless, intentional consumption. Not passive scrolling. Active intake across design, architecture, film, music, food, and culture. Use when building a taste practice, advising on professional development, or diagnosing why someone's design range feels narrow.
Skill Claude CodeCodex
Pull design principles from architecture, fashion, film, industrial design, and physical spaces into screen-based design. Use when seeking inspiration beyond digital, expanding creative range, or building cross-disciplinary design vocabulary.
Skill Claude CodeCodex
Micro-decision analysis. Catalog the border radii, spacing scales, type sizes, and state coverage that most people miss. Use when auditing design systems, evaluating craft quality, or training granular perception.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: