Dragoon0x/taste-skills

Agent skills for design taste and visual judgment. Hierarchy, typography, color, spacing, interaction quality, and the invisible decisions that separate good design from great design

4Stars on the repository
39Mods indexed here, across every type
6mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

absence-audit

01

Dragoon0x/taste-skills

Skill Claude CodeCodex

Notice what's deliberately missing from a design. Restraint is a taste signal. Use when studying minimalist products, evaluating design maturity, or understanding the power of removal.

not rated 4 6mo ago A 37 tokens original MIT

decision-tracing

02

Dragoon0x/taste-skills

Skill Claude CodeCodex

Reverse-engineer why a design decision was made. Move from observation to inference. Use when studying products you admire, learning from competitors, or building analytical design thinking.

not rated 4 6mo ago A 37 tokens original MIT

Dragoon0x/taste-skills

Skill Claude CodeCodex

Break a design system into its constituent decisions and evaluate each one. Use when auditing design systems, evaluating consistency, or understanding how a product maintains quality at scale.

not rated 4 6mo ago A 36 tokens original MIT

version-archaeology

04

Dragoon0x/taste-skills

Skill Claude CodeCodex

Study how products evolve over time using archived versions. The decisions that survive redesigns are the taste decisions. Use when understanding what's essential vs. cosmetic in a design, or learning from product evolution.

not rated 4 6mo ago A 45 tokens original MIT

Dragoon0x/taste-skills

Skill Claude CodeCodex

Explain the same design observation to a designer, a developer, and a non-technical stakeholder. Same insight, three languages. Use when working cross-functionally or presenting design decisions to mixed audiences.

not rated 4 6mo ago A 44 tokens original MIT

critique-vocabulary

06

Dragoon0x/taste-skills

Skill Claude CodeCodex

Precise language for design feedback. Ban vague words. Name what you actually see. Use when giving design feedback, running critiques, or training teams to communicate about quality.

not rated 4 6mo ago A 39 tokens original MIT

design-rationale

07

Dragoon0x/taste-skills

Skill Claude CodeCodex

Defend a design decision to skeptical stakeholders with structure and evidence. Use when presenting design work, writing design documentation, or pushing back on requests to change something.

not rated 4 6mo ago A 36 tokens original MIT

written-critique

08

Dragoon0x/taste-skills

Skill Claude CodeCodex

Write a structured design review that someone can act on without follow-up questions. Use when giving async design feedback, writing portfolio case studies, or documenting design decisions.

not rated 4 6mo ago A 37 tokens original MIT

field-notes

09

Dragoon0x/taste-skills

Skill Claude CodeCodex

Structured taste breakdowns of real products. The format for making taste observations legible and shareable. Use when analyzing products, writing case studies, documenting design observations, or teaching through example.

not rated 4 6mo ago A 42 tokens original MIT

learning-by-making

10

Dragoon0x/taste-skills

Skill Claude CodeCodex

Build taste through volume of output, deliberate failure, and speed. Taste cannot be developed by watching. It's sharpened by making, failing, and making again. Use when designing practice routines, breaking through creative blocks, or helping someone move from analysis to execution.

not rated 4 6mo ago A 56 tokens original MIT

quality-checklist

11

Dragoon0x/taste-skills

Skill Claude CodeCodex

Systematic design quality evaluation. Hierarchy, type, color, space, craft, system. Use when evaluating whether a design is ready to ship, running quality audits, or setting quality standards.

not rated 4 6mo ago A 43 tokens original MIT

self-assessment

12

Dragoon0x/taste-skills

Skill Claude CodeCodex

Diagnose your taste gaps across six skill areas. Know what to practice. Use when starting a taste development program, checking progress, or identifying specific areas to improve.

not rated 4 6mo ago A 37 tokens original MIT

flow-patterns

13

Dragoon0x/taste-skills

Skill Claude CodeCodex

Task sequences, progressive disclosure, and the pacing of an experience over time. Use when designing multi-step flows, evaluating onboarding, or diagnosing why users get lost.

not rated 4 6mo ago A 36 tokens original MIT

motion-design

14

Dragoon0x/taste-skills

Skill Claude CodeCodex

Animation as communication. Feedback, orientation, emphasis, delight. If motion doesn't serve one of these four purposes, it shouldn't exist. Use when evaluating animation quality, designing transitions, or deciding whether motion adds or subtracts.

not rated 4 6mo ago A 47 tokens original MIT

timing-feedback

15

Dragoon0x/taste-skills

Skill Claude CodeCodex

Response timing, acknowledgment, and making the interface feel alive. Every action deserves a response at the right speed. Use when designing interactions, evaluating responsiveness, or diagnosing why a product feels sluggish or dead.

not rated 4 6mo ago A 44 tokens original MIT

Dragoon0x/taste-skills

Skill Claude CodeCodex

Understand the constraints a design was built under and evaluate quality within that context. Use when reviewing work that had limited time, budget, or team size, or when assessing whether constraints were handled well.

not rated 4 6mo ago A 43 tokens original MIT

design-ranking

17

Dragoon0x/taste-skills

Skill Claude CodeCodex

Rank multiple design solutions and explain why. Separate personal preference from quality judgment. Use when comparing design options, evaluating competing approaches, or making design decisions with clear reasoning.

not rated 4 6mo ago A 36 tokens original MIT

taste-as-strategy

18

Dragoon0x/taste-skills

Skill Claude CodeCodex

Use taste as a competitive moat and business advantage. In the AI and vibe-coding era, execution is commoditized. Taste is the defensible edge. Use when advising founders on product differentiation, building product culture, evaluating why some products win despite fewer features, or understanding taste as a strategic…

not rated 4 6mo ago A 65 tokens original MIT

taste-gap

19

Dragoon0x/taste-skills

Skill Claude CodeCodex

Navigate the gap between what you can see and what you can make. The Ira Glass gap. Use when a designer is frustrated by the distance between their taste and their output, when mentoring someone through a creative plateau, or when someone is considering quitting because their work doesn't match their vision.

not rated 4 6mo ago A 60 tokens original MIT

taste-vs-trends

20

Dragoon0x/taste-skills

Skill Claude CodeCodex

Tell the difference between design decisions that age well and decisions that follow the crowd. Use when evaluating whether a design choice is principled or fashionable, or when a client asks to 'make it look modern.'.

not rated 4 6mo ago A 47 tokens original MIT

tradeoff-assessment

21

Dragoon0x/taste-skills

Skill Claude CodeCodex

Name what was prioritized, what was sacrificed, and whether the tradeoff was right. Every design decision trades something. Use when evaluating design decisions, defending choices, or helping teams understand what they're giving up.

not rated 4 6mo ago A 46 tokens original MIT

Dragoon0x/taste-skills

Skill Claude CodeCodex

Structured exposure habits for building taste through relentless, intentional consumption. Not passive scrolling. Active intake across design, architecture, film, music, food, and culture. Use when building a taste practice, advising on professional development, or diagnosing why someone's design range feels narrow.

not rated 4 6mo ago A 58 tokens original MIT

cross-domain-seeing

23

Dragoon0x/taste-skills

Skill Claude CodeCodex

Pull design principles from architecture, fashion, film, industrial design, and physical spaces into screen-based design. Use when seeking inspiration beyond digital, expanding creative range, or building cross-disciplinary design vocabulary.

not rated 4 6mo ago A 44 tokens original MIT

detail-observation

24

Dragoon0x/taste-skills

Skill Claude CodeCodex

Micro-decision analysis. Catalog the border radii, spacing scales, type sizes, and state coverage that most people miss. Use when auditing design systems, evaluating craft quality, or training granular perception.

not rated 4 6mo ago A 44 tokens original MIT

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