The transmission-jitter-reduction skill is implemented as a modular skill-registry rather than a fixed pipeline. The markdown contract in skills/main.md describes the 6-step harness; the Python agent framework (tjr) makes that contract a dynamically-composable, schema-validated, hook-observable system. Each step is a…
Instructions for dungnotnull/small-datacenter-airflow-thermal-optimization-agent-skill, covering skill identity, problem this skill solves, harness flow summary, sub-skills and tools required.
This document is the canonical reference for how skills are registered, resolved, executed, and validated in the dcthermal flexible agent & skill architecture for the small-datacenter-airflow-thermal-optimization domain.
Instructions for dungnotnull/dex-market-manipulation-detector-agent-skill, covering claude.md — skill 176: dex-market-manipulation-detector, skill identity, problem this skill solves, harness flow summary and sub-skills.
This document serves as the authoritative registry for all skills in the dex-market-manipulation-detector harness. It documents how skills are registered, resolved, executed, and validated, including input/output JSON schemas for runtime validation and automatic documentation generation.
Instructions for dungnotnull/water-rescue-drone-design-agent-skill, covering claude.md — skill 244: water-rescue-drone-design, skill identity, problem this skill solves, two coordinated layers and harness flow summary.
Water-Rescue Drone Design & Testing — A production-grade AI agent harness for Search-and-Rescue Drone Engineering. Use when user asks about drone design, water rescue operations, UAV specifications, search-and-rescue planning, maritime drone testing, or life-saving drone equipment. This skill provides evidence-backed…
Claude Code instructions for dungnotnull/achievement-system-design-agent-skill, covering claude.md — skill 276: achievement-system-design, skill identity, problem this skill solves, harness flow summary and sub-skills.
Achievement & Badge System Design for Motivation — Use for achievement system design, gamification, player motivation analysis, trophy/achievement planning, Self-Determination Theory alignment, dark pattern avoidance, completionist design, reward balancing, progress/skill/exploration categories, platform-specific…
Instructions for dungnotnull/patent-application-analyzer-agent-skill, covering tagline, problem this skill solves, harness flow summary, gates and sub-skills.
Instructions for dungnotnull/household-geothermal-heating-agent-skill, covering claude.md — skill 248: household-geothermal-heating, skill identity, problem this skill solves, harness flow summary and sub-skills.
Instructions for dungnotnull/pro-gamer-eye-hand-training-agent-skill, covering claude.md — skill 260: pro-gamer-eye-hand-training, skill identity, problem this skill solves, harness flow summary and sub-skills.
The pro-gamer-eye-hand-training system uses a centralized skill registry pattern for managing skill lifecycle, discovery, execution, and validation. This document defines how skills are registered, resolved, executed, and validated using JSON schemas for type safety.
Claude Code instructions for dungnotnull/handmade-paper-agro-waste-agent-skill, covering claude.md — skill 283: handmade-paper-agro-waste, skill identity, problem this skill solves, harness flow summary and sub-skills.
Handmade Paper Production from Agricultural Waste — Professional-grade evidence-backed analysis harness for handmade paper and agro-fiber processing. Use this skill whenever users mention handmade paper, agricultural waste processing, paper production from agro-fibers, straw pulping, bagasse paper, banana fiber paper…
Instructions for dungnotnull/base-building-trap-defense-design-agent-skill, covering claude.md — skill 250: base-building-trap-defense-design, skill identity, problem this skill solves, harness flow summary and sub-skills.
Trap & Defense System Design for Base-Building Games — evidence-backed analysis harness with layered defense (L0-L5), trap-synergy chains, cost-coverage efficiency frontier, and PvP counter-play reasoning. Trigger on: base defense, trap systems, raid protection, chokepoint design, funneling, base layout analysis, PvP…
Instructions for dungnotnull/game-ui-mobile-friendly-design-agent-skill, covering claude.md — skill 265: game-ui-mobile-friendly-design, skill identity, problem this skill solves, harness flow summary and sub-skills.
Mobile-Friendly Game UI Design & Touch-Friendly Interaction — Bulletproof production-grade harness for Mobile Game UI/UX & Touch Interaction Design analysis with zero placeholder code. Use this skill whenever the user asks for mobile game UI evaluation, touch interaction design, gesture discoverability analysis…
Instructions for dungnotnull/esports-fairness-scoring-agent-skill, covering claude.md — skill 258: esports-fairness-scoring, skill identity, problem this skill solves, harness flow summary and sub-skills.
Use this skill whenever a user wants to: explore a project idea, discover what hasn't been built yet in a technical space, turn a topic interest into a fully-specified open-source project, find unexplored gaps in GitHub, brainstorm a novel software/AI/ML project, or get a complete project scaffold with documentation.…
Use this skill whenever a user wants to: evaluate whether an idea is worth building, run a feasibility study, determine if a project has legs, assess the viability of a startup concept, get a go/no-go recommendation backed by evidence, analyze market opportunity for a product, estimate the real cost and timeline of a…