dungnotnull/base-building-trap-defense-design-agent-skill
Skill Claude CodeCodex
Trap & Defense System Design for Base-Building Games β evidence-backed analysis harness with layered defense (L0-L5), trap-synergy chains, cost-coverage efficiency frontier, and PvP counter-play reasoning. Trigger on: base defense, trap systems, raid protection, chokepoint design, funneling, base layout analysis, PvPβ¦
not rated 5 1mo ago A 90 tokens
original MIT