game-ui-mobile-friendly-design-agent-skill: Instructions file for Claude Code

CLAUDE.md

game-ui-mobile-friendly-design-agent-skill CLAUDE.md is an instructions file for Claude Code from dungnotnull/game-ui-mobile-friendly-design-agent-skill. It costs 1,304 tokens per session, scanned A, original, MIT.

An evidence-based workflow for designing mobile-friendly game interfaces and touch interactions. It gathers research and reference data, then organizes analysis and recommendations with sources and stated limitations.

In plain words
What is it for?
Use it to investigate mobile game interface questions, collect relevant research, compare design approaches, and prepare documented recommendations.
Why use it?
It helps structure decisions about making game controls and screens usable on phones and other touch devices.

Instructions file for Claude Code

Written for Claude Code: the file is CLAUDE.md. Also seen: mentions CLAUDE.md.

This is dungnotnull/game-ui-mobile-friendly-design-agent-skill's own configuration. It tells Claude Code how to work on game-ui-mobile-friendly-design-agent-skill itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything game-ui-mobile-friendly-design-agent-skill configures →

Reuse

Borrowing it

Nothing to install: this file belongs to dungnotnull/game-ui-mobile-friendly-design-agent-skill. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/dungnotnull/game-ui-mobile-friendly-design-agent-skill/main/CLAUDE.md
Clone the repo
git clone --depth 1 https://github.com/dungnotnull/game-ui-mobile-friendly-design-agent-skill

Made for: Claude Code.

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Per session 1,304 This file is loaded in full into every session.
When invoked 1,304 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.01304 $0.01304
Opus 5 $0.00652 $0.00652
Sonnet 5 $0.00261 $0.00261
Haiku 4.5 $0.00130 $0.00130

Measured 9d ago against content hash e8070a9d4c39, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

game-ui-mobile-friendly-design-agent-skill CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

CLAUDE.md · 124 lines

How it starts

The opening of the file, as written. The whole thing — 124 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CLAUDE.md — Skill 265: game-ui-mobile-friendly-design

Skill Identity

  • Skill Name: game-ui-mobile-friendly-design
  • Tagline: Mobile-Friendly Game UI Design & Touch-Friendly Interaction — Mobile Game UI/UX & Touch Interaction Design analysis & decision-support harness.
  • Current Phase: Phase 0 — Architecture & Research
  • Folder: D:\972026\265-game-ui-mobile-friendly-design\

Problem This Skill Solves

This skill provides a structured, evidence-backed analytical workflow for Mobile Game UI/UX & Touch Interaction Design. It gathers authoritative real-time and reference data, applies recognized domain methods, cross-references academic research, and delivers actionable outputs that are fully evidenced, risk/limitation-disclosed, and traceable to authoritative sources — continuously self-improving through an automated knowledge crawl pipeline.


Harness Flow Summary

/game-ui-mobile-friendly-design invoked
│
├─ Step 1: sub-gather-requirements   → Clarify the object of analysis, constraints, timeframe, available inputs, target audience, and language before any data fetching.
├─ Step 2: sub-evidence-collector   → Fetch authoritative real-time and reference data for the object: current status/parameters, authoritative documents/standards, and recent developments from domain and academic sources.
├─ Step 3: sub-core-analysis   → Design a mobile-friendly, touch-friendly game UI optimizing reach, readability, and one-handed/accessible play, grounded in HCI ergonomics.
├─ Step 4: sub-knowledge-updater   → Query SECOND-KNOWLEDGE-BRAIN.md for authoritative academic and professional evidence; surface citations with tier labels and flag gaps for the crawl pipeline.
├─ Step 5: sub-advisor   → Synthesize all prior analysis into a risk-disclosed conclusion with a full evidence chain and recommended actions.
└─ Step 6: main (quality gate)       → verify evidence hierarchy, disclosure, output polish

Sub-Skills

| skills/sub-gather-requirements.md | Clarify the object of analysis, constraints, timeframe, available inputs, target audience, and language before any data fetching. | | skills/sub-evidence-collector.md | Fetch authoritative real-time and reference data for the object: current status/parameters, authoritative documents/standards, and recent developments from domain and academic sources. | | skills/sub-core-analysis.md | Design a mobile-friendly, touch-friendly game UI optimizing reach, readability, and one-handed/accessible play, grounded in HCI ergonomics. | | skills/sub-knowledge-updater.md | Query SECOND-KNOWLEDGE-BRAIN.md for authoritative academic and professional evidence; surface citations with tier labels and flag gaps for the crawl pipeline. | | skills/sub-advisor.md | Synthesize all prior analysis into a risk-disclosed conclusion with a full evidence chain and recommended actions. |

Read the full file on GitHub · 124 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 124 lines · 1,304 tokens per session scan A e8070a9d4c39

Subscribe to this mod's changes

game-ui-mobile-friendly-design-agent-skill CLAUDE.md is an instructions file published in the GitHub repository dungnotnull/game-ui-mobile-friendly-design-agent-skill (5 stars, last pushed 1mo ago), licensed MIT. It adds 1,304 tokens to every session, about $0.0065 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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