Skill Claude CodeCodex
Use when adding audio to a game — SFX generation, adaptive music, voice acting, and audio state machine integration. Covers BOTH ElevenLabs API AND Vertex AI Lyria as user-choosable alternatives for game audio production.
Skill Claude CodeCodex
Use when adding audio to a game — SFX generation, adaptive music, voice acting, and audio state machine integration. Covers BOTH ElevenLabs API AND Vertex AI Lyria as user-choosable alternatives for game audio production.
Skill Claude CodeCodex
Use when building game servers, WebSocket connections, room management, game tick loops, or server-authoritative architecture with Elysia. Triggers: game server, WebSocket, rooms, tick loop, server architecture, multiplayer backend.
Skill Claude CodeCodex
Use when implementing client-server state synchronization, delta compression, optimistic updates, rollback netcode, or real-time game state reconciliation. Triggers: state sync, netcode, delta, rollback, interpolation, prediction.
Skill Claude CodeCodex
Use when tracking player events, implementing retention analytics, building engagement funnels, measuring D1/D7/D30 retention, or setting up gameplay telemetry. Triggers: analytics, telemetry, events, retention, D1 D7 D30, funnel, engagement, session tracking, player behavior.
Skill Claude CodeCodex
Use when implementing player matchmaking, skill-based match selection, lobby systems, queue management, or rank-based grouping. Triggers: matchmaking, lobby, queue, ELO, skill-based, rank, match players, pairing, bracket.
Skill Claude CodeCodex
Use when designing game database schemas, player data models, inventory systems, or working with Drizzle ORM and PostgreSQL for games. Triggers: database, schema, Drizzle, players, inventory, leaderboards, game data.
Skill Claude CodeCodex
Use when implementing Redis patterns for games — caching, leaderboards, pub/sub messaging, session storage, rate limiting, or ephemeral game state. Triggers: Redis, cache, leaderboard, pub/sub, rate limit, session.
Skill Claude CodeCodex
Use when implementing game payments, in-app purchases, subscriptions, Stripe webhooks, or monetization flows. Triggers: payments, IAP, subscription, Stripe, checkout, webhooks, monetization.
Hook
Runs when a session starts, executing session-start.sh. From fcsouza/agent-skills.
Hook
Runs when you submit a prompt, before the agent sees it, executing detect-skill.sh. From fcsouza/agent-skills.
Hook
Runs before the agent uses a tool for Write, Edit and Bash tool calls, executing check-narrative.sh and check-destructive-db.sh (2 commands). From fcsouza/agent-skills.
Hook
Runs after a tool call finishes for Write and Edit tool calls, executing biome-format.sh. From fcsouza/agent-skills.
Hook
Runs when the agent finishes a response, executing session-end.sh. From fcsouza/agent-skills.
Skill Claude CodeCodex
Use when setting up CI/CD pipelines, GitHub Actions workflows, deployment automation, migration safety, or staging environments for game projects. Triggers: CI/CD, GitHub Actions, deployment, pipeline, staging.
Skill Claude CodeCodex
Use when starting a game project, choosing which skill to read, or navigating the game-dev skill ecosystem. Entry point for AI agents working on game development. Triggers: workflow, which skill, how to start, game project setup.
Skill Claude CodeCodex
Use when configuring Cursor IDE or OpenAI Codex for game development — .cursorrules files, prompt conventions, context injection. Triggers: cursor, .cursorrules, codex, IDE setup.
Skill Claude CodeCodex
Use when implementing game monitoring, structured logging, player telemetry, alerting rules, or performance budgets. Triggers: monitoring, logging, telemetry, alerts, observability, metrics.
Skill Claude CodeCodex
Use when creating game characters, NPCs, character arcs, dialogue systems, archetypes, or character bibles. Triggers: character, NPC, dialogue, archetype, character bible, motivation arc.
Skill Claude CodeCodex
Use when creating any quest, mission, or story content — enforces the 5-step narrative coherence check: lore validation, conflict detection, quest registry, and contradiction prevention. Triggers: coherence check, lore validation, quest registry, narrative consistency.
Skill Claude CodeCodex
Use when designing interactive narratives, branching storylines, player agency systems, non-linear story structures, or act frameworks for games. Triggers: branching narrative, player agency, story arc, interactive story, dialogue.
Skill Claude CodeCodex
Use when creating game worlds, lore, factions, geography, timelines, or establishing world consistency rules. Genre-agnostic — works for fantasy, sci-fi, modern, or abstract settings. Triggers: lore, factions, geography, world bible, world creation.
Skill Claude CodeCodex
Build production AI agents with the Claude Agent SDK (TypeScript: @anthropic-ai/claude-agent-sdk, Python: claude-agent-sdk). Use this skill whenever: building programmatic agents with Claude, using query() or ClaudeSDKClient, configuring hooks/subagents/MCP servers/custom tools, setting up permissions or sessions…
Skill Claude CodeCodex
Diagnose and fix slow databases the way a DBA does — measure first, read the plan, then change one thing. Use this skill whenever a query, endpoint, job or report is slow, times out, or got slower after a deploy; whenever someone asks about indexes (missing, unused, duplicate, composite order, partial, covering…
Skill Claude CodeCodex
Covers building, extending, debugging, and maintaining Foundry VTT modules for v13+. This skill applies when scaffolding a new module, writing custom Actor/Item types with TypeDataModel, building ApplicationV2 sheets or dialogs, registering hooks or settings, implementing socket communication, extending the canvas…