Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add fcsouza/agent-skills --skill game-state-syncgit clone --depth 1 https://github.com/fcsouza/agent-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/fcsouza/agent-skills/game-state-sync)<a href="https://agentmods.dev/skills/fcsouza/agent-skills/game-state-sync"><img src="https://agentmods.dev/badge/skills/fcsouza/agent-skills/game-state-sync.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00047 | $0.03147 |
| Opus 5 | $0.00023 | $0.01573 |
| Sonnet 5 | $0.00009 | $0.00629 |
| Haiku 4.5 | $0.00005 | $0.00315 |
Grade A, and why
engineering-game-state-sync scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
The source is not reproduced here
Licensed GPL-3.0
The repository is licensed GPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.
What ships with it
6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 373 lines · 47 tokens per session scan A 4ba4d6b3324f
engineering-game-state-sync is a skill published in the GitHub repository fcsouza/agent-skills (20 stars, last pushed 6d ago), licensed GPL-3.0. It adds 47 tokens to every session and 3,147 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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