Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add jame581/GodotPrompter --skill web-servicesgit clone --depth 1 https://github.com/jame581/GodotPrompterWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jame581/godotprompter/web-services)<a href="https://agentmods.dev/skills/jame581/godotprompter/web-services"><img src="https://agentmods.dev/badge/skills/jame581/godotprompter/web-services/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/jame581/godotprompter/web-services"><img src="https://agentmods.dev/badge/skills/jame581/godotprompter/web-services.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00044 | $0.03333 |
| Opus 5.5 | $0.00018 | $0.01333 |
| Sonnet 5.5 | $0.00009 | $0.00667 |
| Haiku 4.5 | $0.00004 | $0.00333 |
Grade A, and why
web-services scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 282 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Web Services in Godot 4.3+
Talk to REST APIs, leaderboards, analytics, login services, and other HTTP/WebSocket backends. All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.
Related skills: multiplayer-basics for real-time game networking with WebSocketMultiplayerPeer, save-load for persisting tokens and cached responses, web-export for CORS and browser limits, mobile-development for Android export permissions, multithreading for heavy response parsing off the main thread.
1. Picking the Tool
| Need | Use | Why |
|---|---|---|
| Ordinary REST call, file or image download | HTTPRequest node |
Handles connect, redirects, gzip, timeout; emits one signal when done |
| Streaming a response, custom keep-alive, many requests to one host | HTTPClient |
Low-level; you call poll() and drive the state machine yourself |
| Persistent two-way channel (chat, live events, lobby service) | WebSocketPeer |
Client socket; call poll() every frame |
| Real-time gameplay sync with RPCs | WebSocketMultiplayerPeer |
Plugs into MultiplayerAPI — see multiplayer-basics |
One HTTPRequest node runs one request at a time. A second request() while one is in flight returns ERR_BUSY. Create one node per concurrent request (Section 3) rather than queueing on a shared node.
2. A Single Request with await
request() only starts the request; its return value says whether it could be sent, not whether the server answered. The result arrives on request_completed(result, response_code, headers, body).
func fetch_motd() -> void:
var http := HTTPRequest.new()
http.timeout = 10.0 # Default 0.0 means wait forever.
add_child(http)
var err := http.request("https://api.example.com/v1/motd")
if err != OK:
push_error("Could not start request: %s" % error_string(err))
http.queue_free()
return
var res: Array = await http.request_completed
http.queue_free()
var result: int = res[0]
var code: int = res[1]
var body: PackedByteArray = res[3]
if result != HTTPRequest.RESULT_SUCCESS:
push_warning("Network failure (HTTPRequest.Result %d)" % result)
elif code != 200:
push_warning("Server answered HTTP %d" % code)
else:
print(body.get_string_from_utf8())
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday Changed · -79 lines 217e416ff05b
- 2d ago First seen · 361 lines · 44 tokens per session scan A 25b6b66aa3ee
web-services is a skill published in the GitHub repository jame581/GodotPrompter (866 stars, last pushed 2d ago), licensed MIT. It adds 44 tokens to every session and 3,333 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-22.
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