web-services

web-services is a skill for Claude Code from jame581/GodotPrompter. It costs 44 tokens per session (3,333 once invoked), scanned A, original, MIT.

A guide to connecting a Godot game to web services using HTTP requests, REST, JSON, downloads, or WebSockets. Godot is a game engine; WebSockets provide a continuing two-way connection for features such as chat or live events.

In plain words
What is it for?
Use it for login services, leaderboards, analytics, downloads, ordinary web APIs, streaming responses, and persistent two-way connections from Godot.
Why use it?
It helps choose the right connection method and handle authentication, timeouts, retries, TLS, and secrets without putting sensitive values in the game build.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the godot-prompter plugin — 61 skills, 9 agents, 2 hooks shipped together

Good fit Use it for login services, leaderboards, analytics, downloads, ordinary web APIs, streaming responses, and persistent two-way connections from Godot.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/jame581/godotprompter/web-services
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add jame581/GodotPrompter --skill web-services
Clone the repo
git clone --depth 1 https://github.com/jame581/GodotPrompter

Made for: Claude Code.

Or install godot-prompter, the plugin that ships this one along with the rest of its 61 skills, 9 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for web-services

README.md
[![agentmods](https://agentmods.dev/badge/skills/jame581/godotprompter/web-services/github.svg)](https://agentmods.dev/skills/jame581/godotprompter/web-services)
Your own site
<a href="https://agentmods.dev/skills/jame581/godotprompter/web-services"><img src="https://agentmods.dev/badge/skills/jame581/godotprompter/web-services/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for web-services

Your own site · 80×15
<a href="https://agentmods.dev/skills/jame581/godotprompter/web-services"><img src="https://agentmods.dev/badge/skills/jame581/godotprompter/web-services.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 44 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,333 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00044 $0.03333
Opus 5.5 $0.00018 $0.01333
Sonnet 5.5 $0.00009 $0.00667
Haiku 4.5 $0.00004 $0.00333

Measured yesterday against content hash 217e416ff05b, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

web-services scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/web-services/SKILL.md · 282 lines

How it starts

The opening of the file, as written. The whole thing — 282 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Web Services in Godot 4.3+

Talk to REST APIs, leaderboards, analytics, login services, and other HTTP/WebSocket backends. All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.

Related skills: multiplayer-basics for real-time game networking with WebSocketMultiplayerPeer, save-load for persisting tokens and cached responses, web-export for CORS and browser limits, mobile-development for Android export permissions, multithreading for heavy response parsing off the main thread.


1. Picking the Tool

Need Use Why
Ordinary REST call, file or image download HTTPRequest node Handles connect, redirects, gzip, timeout; emits one signal when done
Streaming a response, custom keep-alive, many requests to one host HTTPClient Low-level; you call poll() and drive the state machine yourself
Persistent two-way channel (chat, live events, lobby service) WebSocketPeer Client socket; call poll() every frame
Real-time gameplay sync with RPCs WebSocketMultiplayerPeer Plugs into MultiplayerAPI — see multiplayer-basics

One HTTPRequest node runs one request at a time. A second request() while one is in flight returns ERR_BUSY. Create one node per concurrent request (Section 3) rather than queueing on a shared node.


2. A Single Request with await

request() only starts the request; its return value says whether it could be sent, not whether the server answered. The result arrives on request_completed(result, response_code, headers, body).

func fetch_motd() -> void:
    var http := HTTPRequest.new()
    http.timeout = 10.0 # Default 0.0 means wait forever.
    add_child(http)

    var err := http.request("https://api.example.com/v1/motd")
    if err != OK:
        push_error("Could not start request: %s" % error_string(err))
        http.queue_free()
        return

    var res: Array = await http.request_completed
    http.queue_free()

    var result: int = res[0]
    var code: int = res[1]
    var body: PackedByteArray = res[3]
    if result != HTTPRequest.RESULT_SUCCESS:
        push_warning("Network failure (HTTPRequest.Result %d)" % result)
    elif code != 200:
        push_warning("Server answered HTTP %d" % code)
    else:
        print(body.get_string_from_utf8())

Read the full file on GitHub · 282 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed · -79 lines 217e416ff05b
  2. 2d ago First seen · 361 lines · 44 tokens per session scan A 25b6b66aa3ee

Subscribe to this mod's changes

web-services is a skill published in the GitHub repository jame581/GodotPrompter (866 stars, last pushed 2d ago), licensed MIT. It adds 44 tokens to every session and 3,333 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-22.

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