infrastructure-claude-code-game-workflow

infrastructure-claude-code-game-workflow is a skill for Claude Code from fcsouza/agent-skills. It costs 57 tokens per session (3,879 once invoked), scanned B, original, GPL-3.0.

A game-development guide for starting a project, choosing the right development guide, and navigating the available game-making workflow. It serves as an entry point to the wider game-development skill set.

In plain words
What is it for?
Use it when starting a game project, deciding which skill applies, or finding the next step in the game-development process.
Why use it?
It helps avoid uncertainty about where to begin or which specialized guide to use. It organizes the early workflow for a game project.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the game-dev plugin — 25 skills, 7 commands, 3 agents, 5 hooks, 3 MCP servers shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/fcsouza/agent-skills/claude-code-game-workflow
Any agent
npx skills add fcsouza/agent-skills --skill claude-code-game-workflow
Clone the repo
git clone --depth 1 https://github.com/fcsouza/agent-skills

Made for: Claude Code.

Or install game-dev, the plugin that ships this one along with the rest of its 25 skills, 7 commands, 3 agents, 5 hooks, 3 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for infrastructure-claude-code-game-workflow

README.md
[![agentmods](https://agentmods.dev/badge/skills/fcsouza/agent-skills/claude-code-game-workflow.svg)](https://agentmods.dev/skills/fcsouza/agent-skills/claude-code-game-workflow)
Your own site
<a href="https://agentmods.dev/skills/fcsouza/agent-skills/claude-code-game-workflow"><img src="https://agentmods.dev/badge/skills/fcsouza/agent-skills/claude-code-game-workflow.svg" alt="Measured on agentmods" height="20"></a>
Per session 57 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,879 The whole file, excluding the scripts and references it only reads on demand.
Security scan B 1 finding. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00057 $0.03879
Opus 5 $0.00028 $0.01939
Sonnet 5 $0.00011 $0.00776
Haiku 4.5 $0.00006 $0.00388

Measured 6d ago against content hash c64868d06a83, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade B, and why

infrastructure-claude-code-game-workflow scanned grade B with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Reads MCP configurationmediumAgent snooping

mcp.json carries server URLs and auth tokens; reading it lets a mod discover and abuse other integrations.

3. **Copy MCP config**: `templates/.mcp.json` → project root. Set `GITHUB_TOKEN` in shell env.
plugins/game-dev/infrastructure/claude-code-game-workflow/SKILL.md · 338 lines

The source is not reproduced here

Licensed GPL-3.0

The repository is licensed GPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 338 lines · 57 tokens per session scan B c64868d06a83

Subscribe to this mod's changes

infrastructure-claude-code-game-workflow is a skill published in the GitHub repository fcsouza/agent-skills (20 stars, last pushed 4d ago), licensed GPL-3.0. It adds 57 tokens to every session and 3,879 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it B with 1 finding (reads mcp configuration). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

gameobject-component-destroy

Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.

IvanMurzak/Unity-MCP · 49 tokens

unity-version-split

Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).

IvanMurzak/Unity-MCP · 59 tokens

unity-addressables

Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).

Besty0728/Unity-Skills · 25 tokens

playtest-report

Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.

Donchitos/Claude-Code-Game-Studios · 35 tokens

unity-manual-component

Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.

Besty0728/Unity-Skills · 36 tokens

godot-signals-groups

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…

gamedev-skills/awesome-gamedev-agent-skills · 95 tokens