Delegated, token-isolated code search for C#/.NET or Unreal C++ projects open in JetBrains Rider. Hand it "where is X defined", "what calls Y", "all usages of Z", "find the file named W", "type info at this position" — it uses Rider's MCP symbol/reference index (not raw grep) and returns ONLY a compact file:line…
Scan local Claude Code transcripts and report (aggregate, local-only) how many code searches bypassed rider-search vs went through it — to find missed token savings. No proprietary content in the output.
Turn on / connect Rider's MCP server when search tools report "not connected". Probes Rider, gives the exact enable steps, and applies the detected SSE URL.
Regenerate Unreal project files so Rider re-indexes new/moved/renamed source (fixes "doesn't exist"/empty searches from a stale project model). Dry-run-first; safe.
Configure the rider-mcp-enforcer plugin (Rider SSE URL, project path, result caps, exclude filter). Writes /.rider-mcp-enforcer/config.json and tells you to /reload-plugins.
Token-efficient game-engine & build log analysis for Claude Code (CLI-first). Parses, deduplicates, and classifies huge Unreal/Unity/Godot/MSVC-UBT-MSBuild logs — search by severity/category, roll up by callsite, diff runs, locate file:line, and extract decisive scalar fields. No IDE required.
Delegated, token-isolated game-engine/build/structured log analysis. Hand it a log path (Unreal Saved/Logs, Unity Editor.log, Godot output, MSVC/UBT/MSBuild build output, or any .log/.jsonl) plus a question — "what errors", "what's flooding it", "what changed since last run", "track this scalar over time", "which…
Show or set Bash log-grep enforcement (block / warn / off) — controls whether raw grep/tail/cat over .log/.jsonl/Logs is intercepted and steered to gamedev-log.
Analyze the game-engine/build log (Unreal Saved/Logs, Unity Editor.log, Godot output, MSVC/UBT/MSBuild, or any structured log) — parse, deduplicate, classify by severity/category, and read it token-efficiently via the gamedev-log CLI instead of dumping the raw file.
Analyze an editor, build, or structured trace log (Unreal Engine Saved/Logs, Unity Editor.log, Godot output, MSVC/UBT/MSBuild build output, JSONL / structured .jsonl traces, or any text log) token-efficiently. Use when the user mentions checking, reading, searching, summarizing, or diffing a log; investigating…
Routing rules for code search in JetBrains Rider projects — use the Rider MCP symbol/reference/file tools instead of Bash grep. Use whenever searching for a symbol, definition, function, variable, type, or finding usages/references in a C#/.NET or Unreal C++ codebase open in Rider.