gamedev-log-analyzer

gamedev-log-analyzer is a plugin for Claude Code from JSungMin/rider-mcp-enforcer. Its manifest loads nothing; the 1 skill, 2 commands, 1 agent, 1 hook it bundles cost 411 tokens per session together, scanned A, a copy of gamedev-log-analyzer, MIT.

A command-line tool for analysing large game-engine and build logs from Unreal, Unity, Godot, and Microsoft build systems.

In plain words
What is it for?
Use it to filter by severity or category, remove duplicates, group errors by source, compare runs, find file and line locations, and extract key values.
Why use it?
It reduces the effort of finding the meaningful errors in noisy logs, without requiring an integrated development environment (IDE).

Plugin for Claude Code

Written for Claude Code: a Claude Code plugin manifest. Also seen: mentions Claude Code.

Good fit Use it to filter by severity or category, remove duplicates, group errors by source, compare runs, find file and line locations, and extract key values.

Compare 6 plugins from other repositories ↓
Install in Claude Code
/plugin marketplace add JSungMin/rider-mcp-enforcer/plugin install gamedev-log-analyzer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/JSungMin/rider-mcp-enforcer

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gamedev-log-analyzer

README.md
[![agentmods](https://agentmods.dev/badge/plugins/jsungmin/rider-mcp-enforcer/gamedev-log-analyzer/github.svg)](https://agentmods.dev/plugins/jsungmin/rider-mcp-enforcer/gamedev-log-analyzer)
Your own site
<a href="https://agentmods.dev/plugins/jsungmin/rider-mcp-enforcer/gamedev-log-analyzer"><img src="https://agentmods.dev/badge/plugins/jsungmin/rider-mcp-enforcer/gamedev-log-analyzer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gamedev-log-analyzer

Your own site · 80×15
<a href="https://agentmods.dev/plugins/jsungmin/rider-mcp-enforcer/gamedev-log-analyzer"><img src="https://agentmods.dev/badge/plugins/jsungmin/rider-mcp-enforcer/gamedev-log-analyzer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session not measured What this adds to a session before it is invoked.
When invoked not measured The manifest loads nothing itself; its 1 skill, 2 commands, 1 agent, 1 hook cost 411 tokens a session between them.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Security

Grade A, and why

gamedev-log-analyzer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to gamedev-log-analyzer — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

gamedev-log-analyzer/.claude-plugin/plugin.json · 22 lines

What it actually says

{
  "name": "gamedev-log-analyzer",
  "description": "Token-efficient game-engine & build log analysis for Claude Code (CLI-first). Parses, deduplicates, and classifies huge Unreal/Unity/Godot/MSVC-UBT-MSBuild logs — search by severity/category, roll up by callsite, diff runs, locate file:line, and extract decisive scalar fields. No IDE required.",
  "version": "0.10.7",
  "author": { "name": "JSungMin", "url": "https://github.com/JSungMin" },
  "homepage": "https://github.com/JSungMin/rider-mcp-enforcer",
  "repository": "https://github.com/JSungMin/rider-mcp-enforcer",
  "license": "MIT",
  "keywords": [
    "unreal",
    "unreal-engine",
    "unity",
    "godot",
    "log-analysis",
    "build-log",
    "mcp",
    "claude-code",
    "gamedev",
    "token-efficiency"
  ]
}
Contents

What it installs

The manifest is a name and a version. 1 skill, 2 commands, 1 agent, 1 hook travel with it, and installing the plugin installs all of them — 411 tokens a session between them. Each is measured on its own page, and each can be installed alone.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 22 lines scan A 3f9a08906403

Subscribe to this mod's changes

gamedev-log-analyzer is a plugin published in the GitHub repository JSungMin/rider-mcp-enforcer (2 stars, last pushed yesterday), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. It is 100% identical to gamedev-log-analyzer, differing in 0 lines, and is treated as a copy.