logs

logs is a command for Claude Code from JSungMin/rider-mcp-enforcer. It costs 64 tokens per session (752 once invoked), scanned A, a copy of logs, MIT.

A command-line method for analyzing game-engine and build logs from Unreal Engine, Unity, Godot, or Microsoft build tools. It summarizes, filters, groups, and classifies log messages without loading the entire file at once.

In plain words
What is it for?
Use it to locate logs, count severities, search for messages, and group repeated diagnostics by source file or error code during game development or builds.
Why use it?
It makes very large and noisy logs easier to inspect and helps identify the most important errors, warnings, categories, and repeated causes.

Command for Claude Code

Written for Claude Code: ${CLAUDE_PLUGIN_ROOT} variable.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the gamedev-log-analyzer plugin — 1 skill, 2 commands, 1 agent, 1 hook shipped together

Good fit Use it to locate logs, count severities, search for messages, and group repeated diagnostics by source file or error code during game development or builds.

Compare 6 commands from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add JSungMin/rider-mcp-enforcer
Claude Code
/plugin install gamedev-log-analyzer

Made for: Claude Code.

Or install gamedev-log-analyzer, the plugin that ships this one along with the rest of its 1 skill, 2 commands, 1 agent, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for logs

README.md
[![agentmods](https://agentmods.dev/badge/commands/jsungmin/rider-mcp-enforcer/logs/github.svg)](https://agentmods.dev/commands/jsungmin/rider-mcp-enforcer/logs)
Your own site
<a href="https://agentmods.dev/commands/jsungmin/rider-mcp-enforcer/logs"><img src="https://agentmods.dev/badge/commands/jsungmin/rider-mcp-enforcer/logs/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for logs

Your own site · 80×15
<a href="https://agentmods.dev/commands/jsungmin/rider-mcp-enforcer/logs"><img src="https://agentmods.dev/badge/commands/jsungmin/rider-mcp-enforcer/logs.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 64 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 752 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00064 $0.00752
Opus 5 $0.00032 $0.00376
Sonnet 5 $0.00013 $0.00150
Haiku 4.5 $0.00006 $0.00075

Measured 9d ago against content hash 41695ca4ae0e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

logs scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to logs — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

gamedev-log-analyzer/commands/logs.md · 42 lines

What it actually says

gamedev-log-analyzer — game-engine/build log analysis

Read the log smartly via the gamedev-log CLI — never cat/grep/Get-Content the raw log (it can be tens of MB). Run it through Bash with the plugin-root path (pure Node, no deps, no PATH setup); quote every path:

node "${CLAUDE_PLUGIN_ROOT}/server/cli.js" <command> [--flags]

Steps:

  1. Locate it: … detect --projectPath "<dir>" (UE Saved/Logs/*.log + Unity Editor.log, newest first). If nothing is found, ask for the log path or persist one with … setup --projectPath/--logPath.
  2. Triage: … summary --path "<log>" for severity counts + top categories.
  3. Search/filter: … search --path "<log>". Useful flags:
    • --severityMin Error (errors only) | Warning (default).
    • --query <substr> · --category <Cat> (e.g. LogStreaming) · --file <pathfrag>.
    • --groupBy callsite rolls up by file:line (best for "which callsite floods the log").
    • --groupBy code rolls up by diagnostic code (C4996/LNK2019/CS1002 …) — collapses a noisy build to one line per code (C4996: … (×37)); the token-cheap way to triage a build vs grepping it.
  4. Decisive scalars (dense trace logs): … fields --path "<log>" --fields ts,Alpha,Pos.x,step:Pos,d:Yaw. Forms: Key, Key.x|.y|.z, Key.Y|.P|.R, ts, dts, d:Key, step:Key. Biggest token saver on per-frame logs.
  5. Regression triage across runs: … diff --pathA "<before>" --pathB "<after>" — only the delta (new / gone / count-changed); omit paths to auto-pick the two newest logs.
  6. Jump to code (if rider-mcp-enforcer is installed): … locate --path "<log>" --severityMin Error --basename gives just the distinct file:line (no bodies). Resolve each filename via Rider find_files_by_name_keyword, then read_file a small window at that line — never dump whole files.
  7. Escape hatch: … tail --lines N for raw last N lines.

Default when the user just says "check the logs": detectsummarysearch --severityMin Error, then report the errors with their locations. (… --help lists every command.)

Prefer the CLI: it has zero always-on context cost. Users who enabled the optional MCP server can use the equivalent log_* tools instead — identical output.

$ARGUMENTS

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 42 lines · 64 tokens per session scan A 41695ca4ae0e

Subscribe to this mod's changes

logs is a command published in the GitHub repository JSungMin/rider-mcp-enforcer (2 stars, last pushed yesterday), licensed MIT. It adds 64 tokens to every session and 752 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to logs, differing in 0 lines, and is treated as a copy.