gamedev-log-analyzer

gamedev-log-analyzer is a plugin for Claude Code from JSungMin/vs-token-safer. Its manifest loads nothing; the 1 skill, 3 commands, 1 agent, 1 hook it bundles cost 452 tokens per session together, scanned A, original, MIT.

A command-line add-on for analyzing very large game-engine and build logs. It parses, classifies, removes duplicate messages, compares runs, and extracts useful values without needing an IDE.

In plain words
What is it for?
Use it with Unreal Engine, Unity, Godot, MSVC, UBT, or MSBuild logs to search by severity or category, group messages by call site, find file-and-line locations, compare builds, and extract scalar fields.
Why use it?
It makes logs easier for a coding agent to inspect without sending the entire file into its working context.

Plugin for Claude Code

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Claude Code
/plugin marketplace add JSungMin/vs-token-safer
agentmods
npx agentmods add plugins/jsungmin/vs-token-safer/gamedev-log-analyzer
Clone the repo
git clone --depth 1 https://github.com/JSungMin/vs-token-safer

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gamedev-log-analyzer

README.md
[![agentmods](https://agentmods.dev/badge/plugins/jsungmin/vs-token-safer/gamedev-log-analyzer.svg)](https://agentmods.dev/plugins/jsungmin/vs-token-safer/gamedev-log-analyzer)
Your own site
<a href="https://agentmods.dev/plugins/jsungmin/vs-token-safer/gamedev-log-analyzer"><img src="https://agentmods.dev/badge/plugins/jsungmin/vs-token-safer/gamedev-log-analyzer.svg" alt="Measured on agentmods" height="20"></a>
Per session not measured What this adds to a session before it is invoked.
When invoked not measured The manifest loads nothing itself; its 1 skill, 3 commands, 1 agent, 1 hook cost 452 tokens a session between them.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Security

Grade A, and why

gamedev-log-analyzer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

gamedev-log-analyzer/.claude-plugin/plugin.json · 22 lines

What it actually says

{
  "name": "gamedev-log-analyzer",
  "description": "Token-efficient game-engine & build log analysis for Claude Code (CLI-first). Parses, deduplicates, and classifies huge Unreal/Unity/Godot/MSVC-UBT-MSBuild logs — search by severity/category, roll up by callsite, diff runs, locate file:line, and extract decisive scalar fields. No IDE required.",
  "version": "0.10.7",
  "author": { "name": "JSungMin", "url": "https://github.com/JSungMin" },
  "homepage": "https://github.com/JSungMin/rider-mcp-enforcer",
  "repository": "https://github.com/JSungMin/rider-mcp-enforcer",
  "license": "MIT",
  "keywords": [
    "unreal",
    "unreal-engine",
    "unity",
    "godot",
    "log-analysis",
    "build-log",
    "mcp",
    "claude-code",
    "gamedev",
    "token-efficiency"
  ]
}
Contents

What it installs

The manifest is a name and a version. 1 skill, 3 commands, 1 agent, 1 hook travel with it, and installing the plugin installs all of them — 452 tokens a session between them. Each is measured on its own page, and each can be installed alone.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 22 lines scan A 3f9a08906403

Subscribe to this mod's changes

gamedev-log-analyzer is a plugin published in the GitHub repository JSungMin/vs-token-safer (11 stars, last pushed 2d ago), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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