Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
/plugin marketplace add JSungMin/vs-token-safernpx agentmods add plugins/jsungmin/vs-token-safer/gamedev-log-analyzergit clone --depth 1 https://github.com/JSungMin/vs-token-saferWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/plugins/jsungmin/vs-token-safer/gamedev-log-analyzer)<a href="https://agentmods.dev/plugins/jsungmin/vs-token-safer/gamedev-log-analyzer"><img src="https://agentmods.dev/badge/plugins/jsungmin/vs-token-safer/gamedev-log-analyzer.svg" alt="Measured on agentmods" height="20"></a>Grade A, and why
gamedev-log-analyzer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- gamedev-log-analyzer — 100% identical, 0 lines differ
What it actually says
{
"name": "gamedev-log-analyzer",
"description": "Token-efficient game-engine & build log analysis for Claude Code (CLI-first). Parses, deduplicates, and classifies huge Unreal/Unity/Godot/MSVC-UBT-MSBuild logs — search by severity/category, roll up by callsite, diff runs, locate file:line, and extract decisive scalar fields. No IDE required.",
"version": "0.10.7",
"author": { "name": "JSungMin", "url": "https://github.com/JSungMin" },
"homepage": "https://github.com/JSungMin/rider-mcp-enforcer",
"repository": "https://github.com/JSungMin/rider-mcp-enforcer",
"license": "MIT",
"keywords": [
"unreal",
"unreal-engine",
"unity",
"godot",
"log-analysis",
"build-log",
"mcp",
"claude-code",
"gamedev",
"token-efficiency"
]
}
What it installs
The manifest is a name and a version. 1 skill, 3 commands, 1 agent, 1 hook travel with it, and installing the plugin installs all of them — 452 tokens a session between them. Each is measured on its own page, and each can be installed alone.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 22 lines scan A 3f9a08906403
gamedev-log-analyzer is a plugin published in the GitHub repository JSungMin/vs-token-safer (11 stars, last pushed 2d ago), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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