hades

Unity-focused infrastructure for Claude Code that connects to the Hades macOS app. It provides a searchable map of a Unity game project, project memory, observability, and 22 related skills through 32 tools.

In plain words
What is it for?
Use it for Unity game development tasks that need project-structure queries, project memory, activity tracing, or the Hades-related skills and tools.
Why use it?
It gives the coding agent project-specific context when working on Unity games. This can make project structure, stored decisions, and tool activity easier to inspect.

Plugin for Claude Code

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Claude Code
/plugin marketplace add TheArcForge/Hades
agentmods
npx agentmods add plugins/thearcforge/hades/claudecodeplugin
Clone the repo
git clone --depth 1 https://github.com/TheArcForge/Hades

Made for: Claude Code.

Per session not measured What this adds to a session before it is invoked.
When invoked not measured Not applicable: nothing here is loaded into a session.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Security

Grade A, and why

hades scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

ClaudeCodePlugin/.claude-plugin/plugin.json · 16 lines

What it actually says

{
  "$schema": "https://json.schemastore.org/claude-code-plugin-manifest.json",
  "name": "hades",
  "displayName": "Hades",
  "version": "2.0.0",
  "description": "Unity-aware AI infrastructure for Claude Code: a queryable knowledge graph of your Unity project, plus observability, project memory, and 22 skills. Connects to the standalone Hades macOS app, which serves 32 MCP tools.",
  "author": {
    "name": "ArcForge",
    "url": "https://github.com/TheArcForge"
  },
  "license": "MIT",
  "homepage": "https://github.com/TheArcForge/Hades",
  "repository": "https://github.com/TheArcForge/Hades",
  "keywords": ["unity", "game-development", "mcp", "knowledge-graph"]
}
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 16 lines scan A 21956ebfaedb

Subscribe to this mod's changes

hades is a plugin published in the GitHub repository TheArcForge/Hades (27 stars, last pushed 5d ago), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.