unity-addressables

unity-addressables is a skill for Claude Code, Codex from TheArcForge/Hades. It costs 29 tokens per session (6,111 once invoked), scanned A, original, MIT.

A Unity guide for deciding how game assets should be loaded and released. Addressables is Unity’s system for loading assets by reference, including assets that may be downloaded or loaded asynchronously.

In plain words
What is it for?
Use it when choosing Addressables, Resources, or direct references; designing asset groups; loading content asynchronously; streaming downloadable content; or releasing loaded assets.
Why use it?
It helps avoid unsuitable loading choices, unnecessary memory use, and leaks caused by assets that remain loaded after use.

Skill for Claude CodeCodex

Part of the hades plugin — 22 skills, 6 commands shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/thearcforge/hades/unity-addressables
Any agent
npx skills add TheArcForge/Hades --skill unity-addressables
Clone the repo
git clone --depth 1 https://github.com/TheArcForge/Hades

Made for: Claude Code, Codex.

Or install hades, the plugin that ships this one along with the rest of its 22 skills, 6 commands.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-addressables

README.md
[![agentmods](https://agentmods.dev/badge/skills/thearcforge/hades/unity-addressables.svg)](https://agentmods.dev/skills/thearcforge/hades/unity-addressables)
Your own site
<a href="https://agentmods.dev/skills/thearcforge/hades/unity-addressables"><img src="https://agentmods.dev/badge/skills/thearcforge/hades/unity-addressables.svg" alt="Measured on agentmods" height="20"></a>
Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,111 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00029 $0.06111
Opus 5 $0.00015 $0.03055
Sonnet 5 $0.00006 $0.01222
Haiku 4.5 $0.00003 $0.00611

Measured 4d ago against content hash 9113506533c7, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-addressables scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

ClaudeCodePlugin/skills/unity-addressables/SKILL.md · 740 lines

How it starts

The opening of the file, as written. The whole thing — 740 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Addressables

Deep decision framework for asset loading and memory management in Unity. Covers when to adopt Addressables over Resources or direct references, group design, async loading with AsyncOperationHandle, memory lifecycle (load → use → release), ref-counting patterns, and content update workflows via CCD. Untracked handles are the most common source of memory leaks in Addressables projects.

When to Apply

Activate when the conversation involves:

  • Deciding whether to use Addressables, Resources, or direct serialized references for an asset
  • Loading or instantiating an asset at runtime from a path or label
  • Tracking and releasing AsyncOperationHandle instances to avoid memory leaks
  • Designing Addressable groups (by scene, feature, update frequency)
  • Preloading assets before a scene or gameplay segment begins
  • Streaming downloadable content or supporting remote catalogs
  • Diagnosing unexpectedly high memory from loaded-but-unreleased assets

Do NOT activate for in-scene prefab wire-up where the asset is always needed and always loaded — that belongs to hades:prefab-architecture. For questions about how scenes themselves are structured and loaded, see hades:scene-architecture.

Project Context Check

Before making recommendations, gather project-specific context so advice is calibrated to the actual codebase.

  1. Check if Addressables is already in use:

    • Call search_by_name("*AddressableAsset*") — finds AddressableAssetSettings, AddressableAssetGroup, and AddressableAssetData files. If none exist, the project has not adopted Addressables yet; adjust the scope of advice accordingly.
    • Call graph_query(edgeKind: "references", edgeTargetNamePattern: "AssetReference", edgeTargetKind: "Class") — locates MonoBehaviours with AssetReference fields, indicating Addressables is already wired into gameplay code.
  2. Assess project scale:

    • Call get_project_summary() — reveals total asset count, scene count, and build targets. Addressables provide the most value in large projects (many assets) or projects with remote content. Small prototypes rarely justify the setup cost.

Read the full file on GitHub · 740 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 740 lines · 29 tokens per session scan A 9113506533c7

Subscribe to this mod's changes

unity-addressables is a skill published in the GitHub repository TheArcForge/Hades (27 stars, last pushed today), licensed MIT. It adds 29 tokens to every session and 6,111 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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