TheArcForge

43 mods across 2 repositories, 78 stars between them.

adopt-skills

01

TheArcForge/UniClaude

Command Claude Code

Adopt UniClaude's Unity skills into your project or global CLAUDE.md.

51 3mo ago A 16 tokens original MIT

uniclaude

02

TheArcForge/UniClaude

Plugin Claude Code

Unity development skills for UniClaude — architecture decisions, MCP tool workflows, and code review.

51 3mo ago A tokens not measured original MIT

animation-workflow

03

TheArcForge/UniClaude

Skill Claude CodeCodex

Use when setting up animation in the Unity Editor using MCP tools — creating AnimatorControllers, configuring states and transitions, assigning clips, and editing clip import settings.

51 3mo ago A 35 tokens original MIT

component-design

04

TheArcForge/UniClaude

Skill Claude CodeCodex

Use when you need detailed decision frameworks for MonoBehaviour composition, inter-component communication, single responsibility, and execution order.

51 3mo ago A 26 tokens original MIT

data-modeling

05

TheArcForge/UniClaude

Skill Claude CodeCodex

Use when you need detailed decision frameworks for ScriptableObject patterns, runtime data management, serialization strategies, and data-driven architecture.

51 3mo ago A 29 tokens original MIT

prefab-architecture

06

TheArcForge/UniClaude

Skill Claude CodeCodex

Use when you need detailed decision frameworks for prefab vs variant vs ScriptableObject, nested prefab design, override strategies, and prefab editing workflows.

51 3mo ago A 33 tokens original MIT

prefab-workflow

07

TheArcForge/UniClaude

Skill Claude CodeCodex

Use when creating or editing prefabs in the Unity Editor using MCP tools — saving prefabs, editing prefab contents, creating variants, and applying overrides.

51 3mo ago A 35 tokens original MIT

scene-architecture

08

TheArcForge/UniClaude

Skill Claude CodeCodex

Use when you need detailed decision frameworks for scene structure, additive loading, scene management, transitions, and persistent managers.

51 3mo ago A 27 tokens original MIT

scene-authoring

09

TheArcForge/UniClaude

Skill Claude CodeCodex

Use when building scenes in the Unity Editor using MCP tools — creating GameObjects, setting up hierarchies, configuring components, applying materials, and lighting.

51 3mo ago A 35 tokens original MIT

unity-architect

10

TheArcForge/UniClaude

Skill Claude CodeCodex

Use when making Unity architecture decisions — system design, scope analysis, feature planning. Covers prefab strategy, scene structure, component design, data modeling, and performance considerations.

51 3mo ago A 37 tokens original MIT

unity-performance

11

TheArcForge/UniClaude

Skill Claude CodeCodex

Use when you need detailed performance analysis — CPU/GPU/RAM cost models, optimization patterns, platform budgets, pooling, batching, and profiling strategies.

51 3mo ago A 33 tokens original MIT

unity-reviewer

12

TheArcForge/UniClaude

Skill Claude CodeCodex

Use after implementation to review code changes for Unity anti-patterns, performance issues, and correctness problems. Also use when superpowers:requesting-code-review is active to provide Unity-specific review criteria.

51 3mo ago A 43 tokens original MIT

unity-workflow

13

TheArcForge/UniClaude

Skill Claude CodeCodex

Use when designing or building Unity features and superpowers:brainstorming is NOT available. Provides a Unity-specific research, design, implement, verify workflow for non-trivial tasks.

51 3mo ago A 40 tokens original MIT

Hades

14

TheArcForge/Hades

Settings file Claude Code

Agent settings declaring 5 allowed tools.

27 6d ago A tokens not measured original MIT

hades

15

TheArcForge/Hades

Plugin Claude Code

Unity-aware AI infrastructure for Claude Code: a queryable knowledge graph of your Unity project, plus observability, project memory, and 22 skills. Connects to the standalone Hades macOS app, which serves 32 MCP tools.

27 6d ago A tokens not measured original MIT

hades-status

20

TheArcForge/Hades

Command

Show current Hades server status, known projects, and memory summary.

27 6d ago A 17 tokens original MIT

animation-workflow

22

TheArcForge/Hades

Skill Claude CodeCodex

Use when setting up animations — Animator Controllers, Animation Clips, state machines, blend trees, animation events, and Avatar configuration.

27 6d ago A 25 tokens original MIT

component-design

23

TheArcForge/Hades

Skill Claude CodeCodex

Use when designing MonoBehaviour structure — splitting responsibilities, inter-component communication patterns, component composition, execution order, and lifecycle management.

27 6d ago A 25 tokens original MIT

data-modeling

24

TheArcForge/Hades

Skill Claude CodeCodex

Use when modeling game data — ScriptableObject patterns, runtime state management, serialization strategies, config vs instance data, and save/load architecture.

27 6d ago A 28 tokens original MIT