adopt-skills
01Command Claude Code
Adopt UniClaude's Unity skills into your project or global CLAUDE.md.
Command Claude Code
Adopt UniClaude's Unity skills into your project or global CLAUDE.md.
Plugin Claude Code
Unity development skills for UniClaude — architecture decisions, MCP tool workflows, and code review.
Skill Claude CodeCodex
Use when setting up animation in the Unity Editor using MCP tools — creating AnimatorControllers, configuring states and transitions, assigning clips, and editing clip import settings.
Skill Claude CodeCodex
Use when you need detailed decision frameworks for MonoBehaviour composition, inter-component communication, single responsibility, and execution order.
Skill Claude CodeCodex
Use when you need detailed decision frameworks for ScriptableObject patterns, runtime data management, serialization strategies, and data-driven architecture.
Skill Claude CodeCodex
Use when you need detailed decision frameworks for prefab vs variant vs ScriptableObject, nested prefab design, override strategies, and prefab editing workflows.
Skill Claude CodeCodex
Use when creating or editing prefabs in the Unity Editor using MCP tools — saving prefabs, editing prefab contents, creating variants, and applying overrides.
Skill Claude CodeCodex
Use when you need detailed decision frameworks for scene structure, additive loading, scene management, transitions, and persistent managers.
Skill Claude CodeCodex
Use when building scenes in the Unity Editor using MCP tools — creating GameObjects, setting up hierarchies, configuring components, applying materials, and lighting.
Skill Claude CodeCodex
Use when making Unity architecture decisions — system design, scope analysis, feature planning. Covers prefab strategy, scene structure, component design, data modeling, and performance considerations.
Skill Claude CodeCodex
Use when you need detailed performance analysis — CPU/GPU/RAM cost models, optimization patterns, platform budgets, pooling, batching, and profiling strategies.
Skill Claude CodeCodex
Use after implementation to review code changes for Unity anti-patterns, performance issues, and correctness problems. Also use when superpowers:requesting-code-review is active to provide Unity-specific review criteria.
Skill Claude CodeCodex
Use when designing or building Unity features and superpowers:brainstorming is NOT available. Provides a Unity-specific research, design, implement, verify workflow for non-trivial tasks.
Settings file Claude Code
Agent settings declaring 5 allowed tools.
Plugin Claude Code
Unity-aware AI infrastructure for Claude Code: a queryable knowledge graph of your Unity project, plus observability, project memory, and 22 skills. Connects to the standalone Hades macOS app, which serves 32 MCP tools.
Command
Export Charon trace data for analysis or sharing.
Command
Trigger a full graph rebuild from scratch.
Command
Show pending Asphodel memory update proposals.
Command
Point the user to Charon, Hades' trace explorer.
Command
Show current Hades server status, known projects, and memory summary.
Command
Validate every Asphodel memory file and report results.
Skill Claude CodeCodex
Use when setting up animations — Animator Controllers, Animation Clips, state machines, blend trees, animation events, and Avatar configuration.
Skill Claude CodeCodex
Use when designing MonoBehaviour structure — splitting responsibilities, inter-component communication patterns, component composition, execution order, and lifecycle management.
Skill Claude CodeCodex
Use when modeling game data — ScriptableObject patterns, runtime state management, serialization strategies, config vs instance data, and save/load architecture.