Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add TheArcForge/Hades --skill prefab-architecturegit clone --depth 1 https://github.com/TheArcForge/HadesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/thearcforge/hades/prefab-architecture)<a href="https://agentmods.dev/skills/thearcforge/hades/prefab-architecture"><img src="https://agentmods.dev/badge/skills/thearcforge/hades/prefab-architecture.svg" alt="Measured on agentmods" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00035 | $0.04415 |
| Opus 5 | $0.00017 | $0.02207 |
| Sonnet 5 | $0.00007 | $0.00883 |
| Haiku 4.5 | $0.00003 | $0.00441 |
Grade A, and why
prefab-architecture scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 544 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Prefab Architecture
Provides decision frameworks and implementation patterns for structuring Unity prefabs — from simple base prefabs to variant hierarchies, nested prefab strategies, and ScriptableObject configs as a data-only alternative to deep variant chains.
When to Apply
Activate when the conversation involves:
- Deciding whether to create a new base prefab, a prefab variant, or a ScriptableObject config
- Structuring nested prefabs — which child objects should be independent prefabs vs. baked in
- Managing prefab overrides: what to override, how many, and where to document them
- Choosing between a prefab variant family and a single prefab + multiple config SO assets
- Prefab editing workflows: when to open in Prefab Mode vs. edit in scene context
- Preventing override conflicts in deep variant chains
- Auditing orphaned or stale prefab references in the project
Do NOT activate for the physical act of placing and arranging objects inside a scene — that goes to hades:scene-authoring. Do NOT activate for animation state machine authoring — that goes to hades:animation-workflow.
Project Context Check
Before making recommendations, gather current project state:
-
Check existing prefab patterns:
- Call
graph_query(edgeKind: "references", edgeTargetPath: "<path/to/Component.cs>")to discover how similar objects are currently structured — e.g. the path forEnemyController(resolve it withsearch_by_namefirst if you only have the class name) before designing a new enemy variant - Call
search_by_name("*.prefab")for a broad inventory of prefab assets; look for naming conventions (Base_, Variant_, NPC_, etc.) - Call
trace_dependencies("<PrefabName>")on a candidate base prefab to see what scenes and other prefabs reference it — changes to a heavily-referenced base have wide blast radius
- Call
-
Check team decisions in memory:
- Call
recall_memory("prefab architecture variant")to find documented prefab strategy - Call
recall_memory("scriptable object config pattern")to find whether SO configs are already in use - If a recalled decision shows
warning, surface the conflict to the user before proceeding
- Call
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 544 lines · 35 tokens per session scan A 9fcea8cc5868
prefab-architecture is a skill published in the GitHub repository TheArcForge/Hades (27 stars, last pushed 2d ago), licensed MIT. It adds 35 tokens to every session and 4,415 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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