hades-show-proposals

hades-show-proposals is a command for coding agents from TheArcForge/Hades. It costs 14 tokens per session (257 once invoked), scanned A, original, MIT.

Instructions for reviewing proposed updates to Hades project memory. Project memory stores information such as conventions and decisions for later use.

In plain words
What is it for?
Use it when checking or approving proposed memory updates. Open Memory and then Proposals in the Hades app, or use the matching tab in the legacy Charon dashboard.
Why use it?
It helps you inspect pending changes before they are added to the project's stored knowledge. The proposals are available in the Hades app or, for older installations, the Unity dashboard.

Command

Part of the hades plugin — 22 skills, 6 commands shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add commands/thearcforge/hades/show-proposals
Clone the repo
git clone --depth 1 https://github.com/TheArcForge/Hades

Or install hades, the plugin that ships this one along with the rest of its 22 skills, 6 commands.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hades-show-proposals

README.md
[![agentmods](https://agentmods.dev/badge/commands/thearcforge/hades/show-proposals.svg)](https://agentmods.dev/commands/thearcforge/hades/show-proposals)
Your own site
<a href="https://agentmods.dev/commands/thearcforge/hades/show-proposals"><img src="https://agentmods.dev/badge/commands/thearcforge/hades/show-proposals.svg" alt="Measured on agentmods" height="20"></a>
Per session 14 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 257 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00014 $0.00257
Opus 5 $0.00007 $0.00129
Sonnet 5 $0.00003 $0.00051
Haiku 4.5 $0.00001 $0.00026

Measured 5d ago against content hash 69aa3860722b, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

hades-show-proposals scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

ClaudeCodePlugin/commands/show-proposals.md · 14 lines

What it actually says

Direct the user to their pending memory update proposals. Two possible UIs, depending on what they have installed for this project:

  1. Standalone app (v2, the default today): open the Hades app (menu bar icon → Open Hades), select Memory in the sidebar, then switch to the Proposals tab.
  2. Legacy Unity package (v1.2), if still installed in this project: Hades > Open Charon Dashboard from Unity's menu bar opens a browser dashboard with its own Proposals tab, reading this project's .arcforge/ data directly.

If unsure which the user has, ask, or default to describing (1) — every v2 Claude Code plugin install has the standalone app; the Unity menu item only exists if the legacy package is also still installed, which Claude cannot check from this session.

There is no MCP tool that lists pending proposals — propose_memory_update only writes them, and get_memory_summary/recall_memory explicitly skip memory/proposals/. One of the two UIs above is the only way to review them.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 14 lines · 14 tokens per session scan A 69aa3860722b

Subscribe to this mod's changes

hades-show-proposals is a command published in the GitHub repository TheArcForge/Hades (27 stars, last pushed yesterday), licensed MIT. It adds 14 tokens to every session and 257 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.