Getting it into your agent
This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.
/plugin marketplace add JSungMin/vs-token-safer/plugin install gamedev-log-analyzerWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jsungmin/vs-token-safer/logs)<a href="https://agentmods.dev/skills/jsungmin/vs-token-safer/logs"><img src="https://agentmods.dev/badge/skills/jsungmin/vs-token-safer/logs.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00157 | $0.02519 |
| Opus 5 | $0.00078 | $0.01260 |
| Sonnet 5 | $0.00031 | $0.00504 |
| Haiku 4.5 | $0.00016 | $0.00252 |
Grade A, and why
gamedev-log-analyzer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- gamedev-log-analyzer — 100% identical, 0 lines differ
How it starts
The opening of the file, as written. The whole thing — 140 lines — stays where its author put it; the contents beside it link to each section on GitHub.
gamedev-log-analyzer — game-engine/build log analysis (CLI)
Read logs through the gamedev-log CLI, never cat/grep/Get-Content the raw file — these logs
are routinely tens of MB and will flood the context. The CLI parses → classifies → deduplicates →
returns a compact, token-capped summary (often ~99% smaller than the raw log).
Format coverage: Unreal runtime + MSVC/UBT/MSBuild/Unity-C# build + JSONL are live-verified (JSONL on a real UE
AIMovementDebug.jsonl). For JSONL,fieldsalso extractsKey=value/Key=(x,y,z)from inside themessageplus top-level keys, so per-frame scalar tracking over a--windowworks. Unity-deep, Godot, Python-logging, and bracketed-level parsing are best-effort from public docs and NOT verified against a specific app's real logs — say so if you report results for those, and rungamedev-log learningsto see what went unparsed.
How to run it
Invoke via Bash using the plugin-root absolute path (no PATH/setup needed; pure Node, no deps):
node "${CLAUDE_PLUGIN_ROOT}/server/cli.js" <command> [--flags]
Quote every path argument (Windows paths/spaces). --help lists everything.
Commands
detect— find editor logs (newest first).--projectPath <dir>(UE: scans<dir>/Saved/Logs, one subdir deep; Unity:Editor.log). Run this first if you don't have a path.summary— severity counts + top categories, no message bodies.--path | --projectPath.search— parse + dedup into templated groups with×count+ locations, severity-sorted, capped.--severityMin Error|Warning|Display(default Warning) ·--query <substr>·--category <Cat>--file <pathfrag>·--groupBy template|callsite|code(callsite = roll up byfile:line, best for "which callsite floods the log"; code = roll up by diagnostic code likeC4996/LNK2019, collapsing a noisy build to one line per code) ·--maxGroups N
diff— compare two logs, emit ONLY the delta (new / gone / count-changed groups; unchanged omitted).--pathA <before> --pathB <after>, or omit both to auto-pick the two newest detected logs. Same filters assearchplus--minDelta N. Token-cheap "what changed since last run?".locate— jump list: just the distinctfile:lineof matched entries (no message bodies), ranked by severity then count.--severityMin Error(default) ·--basename(strip to filename, for Rider's name search) ·--query --category --file --max. The compact handoff for opening source.fields— pull just decisive scalars from dense per-frame trace logs into a compact table.--fields Pawn,Alpha,ts,Pos.x,step:Pos,d:Yaw(forms:Key,Key.x|.y|.z,Key.Y|.P|.R,ts,dts,d:Key,step:Key) ·--query·--window t0,t1·--max N. Biggest win on per-frame logs. Add--statsto collapse to per-columnmin/max/avg/first/last/Δ(one line per field) instead of rows — use it for "what's the range/trend of X over this window?" (even fewer tokens than the table).tail— last N raw lines (escape hatch).--lines N.setup/config— persist/show settings (~/.gamedev-log-analyzer/config.json). Keys:--projectPath --logPath --logMaxBytes --maxGroups --maxLineChars.learnings/learnings-reset— local sanitized parse-coverage report + top unparsed line shapes (new-parser candidates). See Growing format coverage below; a low-coverage file also auto-nudges.savings/savings-reset— local cumulative report of how many tokens you've saved vs dumping raw logs into context. Each analysis also appends a one-line✓ Saved ~N tokens (M× smaller)for big logs.enforce <block|warn|off>(or no arg = status) — log-read enforcement. APreToolUsehook intercepts raw Bash log reads (grep/tail/cat/… over.log/.jsonl/Logs) and unboundedReads of large (≥ 200 KB) logs, steering them here. A slicedRead(offset/limit) always passes — that's the one-step escape when you truly need raw bytes or when a format parses poorly.warn(default) allows + nudges;blockdenies + nudges;offdisables. Env:GDLOG_ENFORCE. If a user hits the block and genuinely wants raw bytes, tell them to re-Read withoffset/limit, orgamedev-log enforce warn|off.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 140 lines · 157 tokens per session scan A 26176d4d58e8
gamedev-log-analyzer is a skill published in the GitHub repository JSungMin/vs-token-safer (11 stars, last pushed today), licensed MIT. It adds 157 tokens to every session and 2,519 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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