Nice-Wolf-Studio

42 mods across 3 repositories, 57 stars between them.

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity physics query correctness patterns. Catches common mistakes with Raycast, SphereCast, OverlapSphere, NonAlloc allocation, LayerMask construction, trigger interaction, hit ordering, and query type selection. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS.

29 1mo ago A 70 tokens original MIT

unity-physics

26

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity 6 physics development guide. Use when working with Rigidbody, colliders, raycasting, triggers, collisions, joints, or physics simulation. Covers PhysX 5 (3D) and Box2D (2D) physics, FixedUpdate timing, layer masks, and contact data. Based on Unity 6.3 LTS documentation.

29 1mo ago A 74 tokens original MIT

unity-platforms

27

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity 6 platform targeting and build guide. Use when building for specific platforms, configuring build profiles, using platform scripting defines (#if UNITYIOS, #if UNITYANDROID), optimizing for mobile, WebGL, or consoles, working with Addressables/asset bundles, or choosing between IL2CPP and Mono. Based on Unity…

29 1mo ago A 77 tokens original MIT

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity procedural generation design-to-code translation. Noise-based terrain/placement, tile & grid systems, dungeon/room generation, seed & reproducibility, content budget & constraint systems, runtime vs baked generation. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.

29 1mo ago A 78 tokens original MIT

unity-save-system

29

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity save/load system architecture. Serialization format selection, save data DTOs, versioning and migration, cloud sync, PlayerPrefs scoping, auto-save strategies, mobile persistence. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

29 1mo ago B 65 tokens original MIT

unity-scene-assets

30

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity scene and asset architecture decisions. Additive scene composition, Addressables vs Resources, AssetReference workflow, asset lifecycle coordination, loading screens. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

29 1mo ago A 59 tokens original MIT

unity-scripting

31

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity 6 C# scripting guide. Use when writing MonoBehaviour scripts, handling lifecycle events (Awake, Start, Update, FixedUpdate), using coroutines or async/await (Awaitable), working with ScriptableObjects, events, delegates, or core APIs like Vector3, Quaternion, Time, Debug. Based on Unity 6.3 LTS documentation.

29 1mo ago A 78 tokens original MIT

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity state and behavior system architecture. FSM, Hierarchical FSM, Behavior Trees, stack-based state machines, Animator-vs-code decisions, state machine testing. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

29 1mo ago A 62 tokens original MIT

unity-testing

33

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity 6 testing guide. Use when writing unit tests, integration tests, or doing TDD with Unity Test Framework. Covers Edit Mode and Play Mode tests, NUnit attributes ([Test], [UnityTest], [SetUp], [TearDown]), testing MonoBehaviours and coroutines, and CI/CD integration. Based on Unity 6.3 LTS documentation.

29 1mo ago A 78 tokens original MIT

unity-ui-patterns

34

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity UI/UX pattern design-to-code translation. Screen flow architecture, View/ViewModel separation, HUD architecture, feedback & juice systems, dynamic list/grid views, transition & animation contracts. UI Toolkit only. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.

29 1mo ago A 78 tokens original MIT

unity-ui

35

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity 6 UI development guide. Use when building user interfaces, menus, HUD, buttons, or any UI elements. Covers UI Toolkit (recommended for new projects — USS, UXML, UI Builder, data binding), uGUI/Canvas (legacy runtime UI), and IMGUI. Based on Unity 6.3 LTS documentation.

29 1mo ago A 71 tokens original MIT

unity-xr

36

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity 6 XR development guide. Use when building VR, AR, or MR experiences. Covers XR Interaction Toolkit, XR Plug-in Management, OpenXR, hand tracking, controllers, haptics, AR Foundation (plane detection, anchors, image tracking), and platform-specific setup (Meta Quest, Apple Vision Pro). Based on Unity 6.3 LTS…

29 1mo ago A 78 tokens original MIT