Nice-Wolf-Studio

42 mods across 3 repositories, 57 stars between them.

unity

01

Nice-Wolf-Studio/unity-claude-skills

Plugin Claude Code

Comprehensive Unity 6 game engine development skills. 35 skills covering scripting, physics, graphics, animation, UI, audio, 2D, ECS/DOTS, Cinemachine, performance profiling, multiplayer, XR, editor tools, 5 Tier 1 correctness skills, 5 Tier 2 architecture skills, and 5 Tier 3 domain translation skills (game loop, NPC.

29 1mo ago A tokens not measured original MIT

unity-2d

02

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity 6 2D game development guide. Use when building 2D games, working with sprites, sprite atlas, SpriteRenderer, tilemaps, 2D physics (Rigidbody2D, Collider2D), 2D lighting, sorting layers, or sorting groups. Based on Unity 6.3 LTS documentation.

29 1mo ago A 73 tokens original MIT

unity-3d-math

03

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity 3D math correctness patterns. Catches common mistakes with coordinate spaces, Quaternion, Vector3, Plane, Bounds, Transform hierarchies, raycasting projection, and floating-point precision. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.

29 1mo ago A 71 tokens original MIT

unity-ai-navigation

04

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity 6 AI and navigation guide. Use when working with NavMesh, pathfinding, NavMeshAgent, NavMeshSurface, NavMeshObstacle, off-mesh links, or Unity Sentis (ML model inference). Covers AI navigation package, runtime NavMesh baking, and common AI patterns like state machines and behavior trees. Based on Unity 6.3 LTS…

29 1mo ago A 80 tokens original MIT

unity-animation

05

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity 6 animation system guide. Use when working with Animator Controllers, animation state machines, blend trees, animation clips, Avatar system, humanoid rigs, root motion, animation events, Timeline, or Cinemachine. Based on Unity 6.3 LTS documentation.

29 1mo ago A 57 tokens original MIT

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity async and coroutine correctness patterns. Catches common mistakes with Awaitable double-await, missing cancellation tokens, thread context after BackgroundThreadAsync, coroutine error swallowing, batch mode WaitForEndOfFrame, and Addressables handle leaks. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity…

29 1mo ago A 77 tokens original MIT

unity-audio

07

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity 6 audio system guide. Use when working with sound effects, music, AudioSource, AudioClip, AudioListener, Audio Mixer, spatial audio, or audio optimization. Covers 3D sound, mixer groups, snapshots, and audio import settings. Based on Unity 6.3 LTS documentation.

29 1mo ago A 66 tokens original MIT

unity-cinemachine

08

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity 6 Cinemachine camera system guide. Use when working with virtual cameras, camera blending, follow cameras, FreeLook, camera shake, or state-driven cameras. Covers Cinemachine 3.x API. Based on Unity 6.3 LTS documentation.

29 1mo ago A 57 tokens original MIT

unity-data-driven

09

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity data-driven design architecture. ScriptableObject config hierarchies, JSON data pipelines, designer handoff workflows, data versioning and migration, Inspector attributes for self-documenting configs. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

29 1mo ago A 67 tokens original MIT

unity-ecs-dots

10

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity 6 ECS/DOTS development guide. Use when working with Entity Component System, data-oriented design, Jobs system, or Burst Compiler. Covers Entities, IComponentData, ISystem, EntityManager, baking, Jobs, and Burst. Based on Unity 6.3 LTS documentation.

29 1mo ago A 65 tokens original MIT

unity-editor-tools

11

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity 6 editor scripting and custom tools guide. Use when creating custom inspectors, EditorWindows, PropertyDrawers, Gizmos, Handles, menu items, or editor extensions. Covers SerializedObject/SerializedProperty pattern, AssetDatabase, and editor-only code with #if UNITYEDITOR. Based on Unity 6.3 LTS documentation.

29 1mo ago A 71 tokens original MIT

unity-foundations

12

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity 6 core concepts and architecture guide. Use when working with GameObjects, Components, Transforms, Scenes, Prefabs, ScriptableObjects, or Unity project structure. Covers the entity-component architecture, object hierarchy, tags, layers, and project conventions. Based on Unity 6.3 LTS documentation.

29 1mo ago A 67 tokens original MIT

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity game architecture decision patterns. Service Locator vs Singleton vs DI, Event Bus vs ScriptableObject channels, MonoBehaviour vs plain C#, component composition, manager bootstrap sequences. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

29 1mo ago A 65 tokens original MIT

unity-game-loop

14

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity game loop and progression design-to-code translation. Core loop scaffolding, session lifecycle, win/lose condition architecture, meta loop hooks, tunable difficulty, pacing & encounter timing. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.

29 1mo ago A 73 tokens original MIT

unity-graphics

15

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity 6 graphics and rendering guide. Use when working with render pipelines (URP, HDRP, Built-in), shaders, Shader Graph, materials, textures, cameras, post-processing, or rendering optimization. Covers Render Graph, batching, draw call optimization, and GPU instancing. Based on Unity 6.3 LTS documentation.

29 1mo ago A 72 tokens original MIT

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity New Input System correctness patterns. Catches common mistakes with action reading (triggered vs IsPressed vs WasPressedThisFrame), action map switching, rebinding persistence, InputValue lifetime, PassThrough vs Value, local multiplayer device assignment, and control scheme auto-switching. PATTERN format…

29 1mo ago A 85 tokens original MIT

unity-input

17

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity 6 Input System guide. Use when handling player input, controls, gamepad, keyboard, mouse, touch, or XR controllers. Covers the new Input System package (recommended), Input Actions, Action Maps, Control Schemes, PlayerInput component, and input debugging. Based on Unity 6.3 LTS documentation.

29 1mo ago A 69 tokens original MIT

unity-level-design

18

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity level design-to-code translation. Trigger & event architecture, encounter design contracts, checkpoint & respawn, cinematic & scripted sequences, environmental storytelling hooks, level streaming & loading seams. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/ DESIGN HOOK. Based on Unity 6.3 LTS.

29 1mo ago A 71 tokens original MIT

unity-lifecycle

19

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity lifecycle and execution order correctness patterns. Catches common mistakes with initialization ordering, destruction timing, fake-null, disabled components, editor vs runtime init, DontDestroyOnLoad, and async destruction. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.

29 1mo ago A 68 tokens original MIT

unity-lighting-vfx

20

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity 6 lighting and visual effects guide. Use when working with lights, baked/realtime/mixed lighting, light probes, reflection probes, Adaptive Probe Volumes (APV), global illumination, Particle System, VFX Graph, or post-processing effects. Based on Unity 6.3 LTS documentation.

29 1mo ago A 68 tokens original MIT

unity-multiplayer

21

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity 6 multiplayer and networking guide. Use when building multiplayer games, working with Netcode for GameObjects, NetworkManager, NetworkObject, NetworkBehaviour, RPCs (ServerRpc, ClientRpc), NetworkVariables, or Unity multiplayer services (Relay, Lobby). Covers client-server architecture, state synchronization…

29 1mo ago A 80 tokens original MIT

unity-npc-behavior

22

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity NPC behavior design-to-code translation. Perception system architecture, decision layer patterns, action execution pipeline, faction & relationship systems, NPC memory & forgetting, crowd & squad coordination. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.

29 1mo ago A 75 tokens original MIT

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity 6 packages and services guide. Use when working with Package Manager, installing/updating packages, scoped registries, or Unity Gaming Services (Authentication, Cloud Save, Analytics, Leaderboards, Matchmaker). Covers essential packages list and version compatibility. Based on Unity 6.3 LTS documentation.

29 1mo ago A 66 tokens original MIT

unity-performance

24

Nice-Wolf-Studio/unity-claude-skills

Skill Claude CodeCodex

Unity 6 performance profiling and optimization guide. Use when profiling, optimizing frame rate, reducing memory usage, debugging performance bottlenecks, or using the Profiler, Memory Profiler, or Frame Debugger. Based on Unity 6.3 LTS documentation.

29 1mo ago A 56 tokens original MIT