unity-ui

unity-ui is a skill for Claude Code from Nice-Wolf-Studio/unity-claude-skills. It costs 71 tokens per session (4,079 once invoked), scanned A, original, MIT.

A Unity 6 guide to building menus, buttons, heads-up displays, and other user interfaces using UI Toolkit, uGUI, or IMGUI.

In plain words
What is it for?
Use it to create game menus, HUDs, inventories, world-space panels, editor extensions, layouts, styling, data binding, and input handling.
Why use it?
It explains which of Unity's interface systems fits a new runtime screen, an older project, or an editor tool.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the unity plugin — 35 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/nice-wolf-studio/unity-claude-skills/unity-ui
Any agent
npx skills add Nice-Wolf-Studio/unity-claude-skills --skill unity-ui
Clone the repo
git clone --depth 1 https://github.com/Nice-Wolf-Studio/unity-claude-skills

Made for: Claude Code.

Or install unity, the plugin that ships this one along with the rest of its 35 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-ui

README.md
[![agentmods](https://agentmods.dev/badge/skills/nice-wolf-studio/unity-claude-skills/unity-ui.svg)](https://agentmods.dev/skills/nice-wolf-studio/unity-claude-skills/unity-ui)
Your own site
<a href="https://agentmods.dev/skills/nice-wolf-studio/unity-claude-skills/unity-ui"><img src="https://agentmods.dev/badge/skills/nice-wolf-studio/unity-claude-skills/unity-ui.svg" alt="Measured on agentmods" height="20"></a>
Per session 71 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,079 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00071 $0.04079
Opus 5 $0.00036 $0.02039
Sonnet 5 $0.00014 $0.00816
Haiku 4.5 $0.00007 $0.00408

Measured 6d ago against content hash 0540842c6e77, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

unity-ui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

  • unity-ui — 100% identical, 0 lines differ
skills/unity-ui/SKILL.md · 487 lines

How it starts

The opening of the file, as written. The whole thing — 487 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity UI Systems

Unity provides three UI frameworks. UI Toolkit is the recommended system for new projects. uGUI remains supported for legacy and certain runtime use cases. IMGUI is strictly for Editor tooling and debugging.

UI System Comparison

Feature UI Toolkit uGUI (Canvas) IMGUI
Recommended for new projects Yes No (legacy) No
Runtime game UI Yes Yes Not recommended
Editor extensions Yes No Yes
Approach Web-inspired (UXML + USS + C#) GameObject + Component Code-only (OnGUI)
Layout system Flexbox (Yoga) RectTransform + Anchors Immediate mode
Styling USS stylesheets Per-component properties GUIStyle / GUISkin
Visual authoring UI Builder Scene View None
Performance Optimized retained mode Canvas batching Redraws every frame
Data binding SerializedObject + Runtime binding Manual via code Manual via code
World-space UI Supported Canvas World Space mode Not supported
Input integration Pointer/Keyboard events EventSystem + Raycasters Event.current

Decision guide:

  • New runtime UI (menus, HUD, inventory) --> UI Toolkit
  • New Editor windows / inspectors --> UI Toolkit
  • Existing project with uGUI --> Continue with uGUI, migrate incrementally
  • Quick debug overlays in Editor --> IMGUI
  • World-space UI on 3D objects --> Either UI Toolkit or uGUI World Space Canvas

UI Toolkit

UI Toolkit is Unity's modern UI framework inspired by web technologies. It uses UXML for structure, USS for styling, and C# for logic.

Core Architecture

UIDocument (MonoBehaviour on GameObject)
  --> VisualTreeAsset (.uxml)  -- defines structure
  --> StyleSheet (.uss)         -- defines appearance
  --> C# script                 -- defines behavior

All UI elements inherit from VisualElement. The root is accessed via rootVisualElement.

UXML Structure

UXML defines the UI hierarchy declaratively:

Read the full file on GitHub · 487 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 487 lines · 71 tokens per session scan A 0540842c6e77

Subscribe to this mod's changes

unity-ui is a skill published in the GitHub repository Nice-Wolf-Studio/unity-claude-skills (30 stars, last pushed 1mo ago), licensed MIT. It adds 71 tokens to every session and 4,079 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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