unity-ui

unity-ui is a skill for Claude Code from IdoCohen560/claude-unity-game-studio. It costs 71 tokens per session (4,079 once invoked), scanned A, a copy of unity-ui, MIT.

A guide to building Unity 6 interfaces such as menus, HUDs, buttons, and other on-screen elements. It explains UI Toolkit, the newer web-inspired system, along with uGUI and IMGUI.

In plain words
What is it for?
Use it when creating game menus, HUDs, inventory screens, editor tools, or other runtime and editor interfaces.
Why use it?
It helps choose the right Unity UI system instead of mixing approaches or using an older system for a new project.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it when creating game menus, HUDs, inventory screens, editor tools, or other runtime and editor interfaces.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/idocohen560/claude-unity-game-studio/unity-ui
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IdoCohen560/claude-unity-game-studio --skill unity-ui
Clone the repo
git clone --depth 1 https://github.com/IdoCohen560/claude-unity-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-ui

README.md
[![agentmods](https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/unity-ui/github.svg)](https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/unity-ui)
Your own site
<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/unity-ui"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/unity-ui/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-ui

Your own site · 80×15
<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/unity-ui"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/unity-ui.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 71 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,079 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00071 $0.04079
Opus 5.5 $0.00028 $0.01632
Sonnet 5.5 $0.00014 $0.00816
Haiku 4.5 $0.00007 $0.00408

Measured 1mo ago against content hash 0540842c6e77, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-ui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to unity-ui — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

examples/my-first-game/.claude/skills/unity-ui/SKILL.md · 487 lines

How it starts

The opening of the file, as written. The whole thing — 487 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity UI Systems

Unity provides three UI frameworks. UI Toolkit is the recommended system for new projects. uGUI remains supported for legacy and certain runtime use cases. IMGUI is strictly for Editor tooling and debugging.

UI System Comparison

Feature UI Toolkit uGUI (Canvas) IMGUI
Recommended for new projects Yes No (legacy) No
Runtime game UI Yes Yes Not recommended
Editor extensions Yes No Yes
Approach Web-inspired (UXML + USS + C#) GameObject + Component Code-only (OnGUI)
Layout system Flexbox (Yoga) RectTransform + Anchors Immediate mode
Styling USS stylesheets Per-component properties GUIStyle / GUISkin
Visual authoring UI Builder Scene View None
Performance Optimized retained mode Canvas batching Redraws every frame
Data binding SerializedObject + Runtime binding Manual via code Manual via code
World-space UI Supported Canvas World Space mode Not supported
Input integration Pointer/Keyboard events EventSystem + Raycasters Event.current

Decision guide:

  • New runtime UI (menus, HUD, inventory) --> UI Toolkit
  • New Editor windows / inspectors --> UI Toolkit
  • Existing project with uGUI --> Continue with uGUI, migrate incrementally
  • Quick debug overlays in Editor --> IMGUI
  • World-space UI on 3D objects --> Either UI Toolkit or uGUI World Space Canvas

UI Toolkit

UI Toolkit is Unity's modern UI framework inspired by web technologies. It uses UXML for structure, USS for styling, and C# for logic.

Core Architecture

UIDocument (MonoBehaviour on GameObject)
  --> VisualTreeAsset (.uxml)  -- defines structure
  --> StyleSheet (.uss)         -- defines appearance
  --> C# script                 -- defines behavior

All UI elements inherit from VisualElement. The root is accessed via rootVisualElement.

UXML Structure

UXML defines the UI hierarchy declaratively:

Read the full file on GitHub · 487 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 487 lines · 71 tokens per session scan A 0540842c6e77

Subscribe to this mod's changes

unity-ui is a skill published in the GitHub repository IdoCohen560/claude-unity-game-studio (23 stars, last pushed 3mo ago), licensed MIT. It adds 71 tokens to every session and 4,079 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to unity-ui, differing in 0 lines, and is treated as a copy.

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