unity-xr

unity-xr is a skill for Claude Code from Nice-Wolf-Studio/unity-claude-skills. It costs 78 tokens per session (3,527 once invoked), scanned A, original, MIT.

A Unity 6 development guide for virtual reality, augmented reality, and mixed reality—applications that place digital experiences in fully virtual or real-world settings.

In plain words
What is it for?
Use it when adding headset support, hand or controller tracking, haptics, plane detection, anchors, image tracking, or OpenXR features.
Why use it?
It brings the platform setup and interaction choices into one reference, helping avoid incompatible XR settings and input configurations.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the unity plugin — 35 skills shipped together

Good fit Use it when adding headset support, hand or controller tracking, haptics, plane detection, anchors, image tracking, or OpenXR features.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/nice-wolf-studio/unity-claude-skills/unity-xr
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Nice-Wolf-Studio/unity-claude-skills --skill unity-xr
Clone the repo
git clone --depth 1 https://github.com/Nice-Wolf-Studio/unity-claude-skills

Made for: Claude Code.

Or install unity, the plugin that ships this one along with the rest of its 35 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-xr

README.md
[![agentmods](https://agentmods.dev/badge/skills/nice-wolf-studio/unity-claude-skills/unity-xr/github.svg)](https://agentmods.dev/skills/nice-wolf-studio/unity-claude-skills/unity-xr)
Your own site
<a href="https://agentmods.dev/skills/nice-wolf-studio/unity-claude-skills/unity-xr"><img src="https://agentmods.dev/badge/skills/nice-wolf-studio/unity-claude-skills/unity-xr/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-xr

Your own site · 80×15
<a href="https://agentmods.dev/skills/nice-wolf-studio/unity-claude-skills/unity-xr"><img src="https://agentmods.dev/badge/skills/nice-wolf-studio/unity-claude-skills/unity-xr.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 78 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,527 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00078 $0.03527
Opus 5 $0.00039 $0.01764
Sonnet 5 $0.00016 $0.00705
Haiku 4.5 $0.00008 $0.00353

Measured 9d ago against content hash e90499681a33, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

unity-xr scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

  • unity-xr — 100% identical, 0 lines differ
skills/unity-xr/SKILL.md · 432 lines

How it starts

The opening of the file, as written. The whole thing — 432 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity 6 XR Development Guide

Source: Unity 6.3 LTS Documentation (6000.3)

XR Architecture Overview

Unity defines XR as encompassing three application types:

  • Virtual Reality (VR) -- The application simulates a self-contained environment around the user
  • Mixed Reality (MR) -- Combines virtual environments with real-world settings for interaction
  • Augmented Reality (AR) -- The application layers content over a view of the real world

The XR stack in Unity 6 consists of:

  1. XR Plug-in Management -- Discovers and loads platform XR SDKs
  2. OpenXR Plugin -- Open, royalty-free standard by Khronos for cross-platform XR
  3. XR Interaction Toolkit (XRI) -- High-level component-based interaction system
  4. AR Foundation -- Cross-platform AR framework with provider plug-in architecture
  5. Input System -- Action-based input required by OpenXR and XRI

XR Plug-in Management

Configure via Edit > Project Settings > XR Plug-in Management.

  • Enable OpenXR and desired Feature Groups per platform
  • Select Interaction Profiles (controller mappings) in the OpenXR > Features tab
  • Run Project Validation for build-time compatibility checks
  • Verify the active runtime matches target hardware

Supported Runtimes and Platforms

Runtime Target Graphics
Windows Mixed Reality Win64 DX11
Oculus PC + Link Win64 DX11
Meta Quest Android arm64 Vulkan
Magic Leap 2 Android x64 Vulkan
SteamVR Win64 DX11

OpenXR Interaction Profiles

  • Eye Gaze Interaction
  • HTC Vive Controller
  • Khronos Simple Controller
  • Microsoft Motion Controller
  • Oculus Touch Controller
  • Valve Index Controller

OpenXR Scripting API

// Iterate all OpenXR features
var features = OpenXRSettings.Instance.GetFeatures();
foreach (var feature in features)
{
    Debug.Log($"Feature: {feature.name}, Enabled: {feature.enabled}");
}

// Get a specific feature by type
var feature = OpenXRSettings.Instance.GetFeature<MockRuntime>();
if (feature != null)
{
    Debug.Log($"MockRuntime Enabled: {feature.enabled}");
}

// Iterate feature groups (Editor only)
var featureSets = OpenXRFeatureSetManager.FeatureSetsForBuildTarget(
    BuildTargetGroup.Standalone
);
foreach (var featureSet in featureSets)
{
    Debug.Log($"Feature Set ID: {featureSet.featureSetId}");
}

Read the full file on GitHub · 432 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 432 lines · 78 tokens per session scan A e90499681a33

Subscribe to this mod's changes

unity-xr is a skill published in the GitHub repository Nice-Wolf-Studio/unity-claude-skills (30 stars, last pushed 1mo ago), licensed MIT. It adds 78 tokens to every session and 3,527 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.