Prediction of internal CO2 (sweet) corrosion rate for oil & gas pipelines and estimation of remaining wall-life, using the published de Waard-Milliams correlation combined with protective-scale suppression, flow/mass-transfer enhancement, pitting risk from salinity, and corrosion-inhibitor effects. Use this skill…
Exports a validated Universal Assembly Graph (UAG, from game-designer/digital-twin-builder) to OpenUSD/NVIDIA Omniverse, using the official NVIDIA-Omniverse/kit-usd-agents MCP servers (USD Code, Kit, OmniUI) and/or NVIDIA Skills. Use this skill when the user wants a qFoldIT UAG realized as a USD stage/Omniverse scene…
Estimates pyrolysis behavior (oil/gas/char yield ranges, chlorine risk, catalyst-fouling risk) for a given mixed-plastic feedstock composition (PE, PP, PS, PET, PVC, other), and suggests reactor parameter adjustments (temperature, residence time, catalyst use). Use this skill whenever the user asks about plastic…
Statistical analysis of soil/overburden microbial community data (16S rRNA amplicon or shotgun metagenomic sequencing) for biogeochemical mineral exploration -- diversity indices (Chao1, inverse Simpson), indicator taxon identification, response-ratio effect sizes, anomaly scoring, hierarchical clustering, and a…
Hybrid quantum-classical protein folding on the 2D HP (Hydrophobic/Polar) lattice model (Dill, 1985) with a QAOA-style circuit on Amazon Braket LocalSimulator, plus optional delegation to a full qFold MCP server (torsion-angle, quantum-walk, Psi4) when available. Use this skill whenever the user asks about protein…
Classical statevector simulation of the Variational Quantum Eigensolver (VQE) algorithm for small molecular/spin Hamiltonians (2-4 qubits), validated against exact diagonalization and against a real published H2 molecular benchmark (STO-3G, -1.1373 Hartree at equilibrium bond length). Use this skill whenever the user…
Converts a universal, engine-agnostic scene description (spheres/boxes/cylinders with position/material, connected by bonds/edges -- e.g. a ball-and-stick molecule, or an L-system's turtle-graphics segments) into real files usable across engines -- Wavefront OBJ, glTF 2.0, a standalone interactive Three.js HTML page…
Exports a validated Universal Assembly Graph (UAG, from game-designer/digital-twin-builder) to a browser-based Three.js/React Three Fiber (R3F) WebXR experience. Use this skill when the user wants a qFoldIT UAG realized as a web/browser 3D experience, multiplayer visualization, or rapid prototype, or asks about…
Exports a validated Universal Assembly Graph (UAG, from game-designer/digital-twin-builder) toward UNIGINE 2 / UNIGINE 2 Sim, using docs-grounded verification (against unigine-engine/ai-docs) to avoid hallucinated API calls, plus the experimental official MCPBridge/DataBridge plugins where available. Use this skill…
Exports a validated Universal Assembly Graph (UAG, from game-designer/digital-twin-builder) into a live Unity scene, using CoplayDev/unity-mcp -- a community MIT-licensed bridge that is NOT affiliated with Unity Technologies. Use this skill when the user wants a qFoldIT UAG realized in Unity, or asks about Unity…
Exports a validated Universal Assembly Graph (UAG, from game-designer/digital-twin-builder) into a live Unreal Engine scene, using the OFFICIAL Epic Games MCP plugin (EpicGames/unreal-engine-skills-for-claude-code-plugin). Use this skill when the user wants a qFoldIT UAG realized in Unreal Engine, or asks about Unreal…