threejs-web-designer

threejs-web-designer is a skill for Claude Code from qfoldit/Protein-Design-MCP. It costs 95 tokens per session (866 once invoked), scanned A, original, Apache-2.0.

A converter that turns a Universal Assembly Graph, a structured plan describing a 3D scene and its interactions, into a browser-based Three.js and React Three Fiber experience. It can target web 3D, multiplayer visualizations, and WebXR, the browser technology behind virtual- and augmented-reality interactions.

In plain words
What is it for?
Use it to build browser 3D scenes, digital-twin prototypes, multiplayer visualizations, and WebXR experiences from a validated scene plan.
Why use it?
It gives a planned scene a concrete browser implementation while preserving objects, hierarchy, lighting, physics, and interactions in the target framework.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the qfoldit-skills plugin — 20 skills shipped together

Good fit Use it to build browser 3D scenes, digital-twin prototypes, multiplayer visualizations, and WebXR experiences from a validated scene plan.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/qfoldit/protein-design-mcp/threejs-web-designer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add qfoldit/Protein-Design-MCP --skill threejs-web-designer
Clone the repo
git clone --depth 1 https://github.com/qfoldit/Protein-Design-MCP

Made for: Claude Code.

Or install qfoldit-skills, the plugin that ships this one along with the rest of its 20 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-web-designer

README.md
[![agentmods](https://agentmods.dev/badge/skills/qfoldit/protein-design-mcp/threejs-web-designer/github.svg)](https://agentmods.dev/skills/qfoldit/protein-design-mcp/threejs-web-designer)
Your own site
<a href="https://agentmods.dev/skills/qfoldit/protein-design-mcp/threejs-web-designer"><img src="https://agentmods.dev/badge/skills/qfoldit/protein-design-mcp/threejs-web-designer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-web-designer

Your own site · 80×15
<a href="https://agentmods.dev/skills/qfoldit/protein-design-mcp/threejs-web-designer"><img src="https://agentmods.dev/badge/skills/qfoldit/protein-design-mcp/threejs-web-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 95 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 866 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00095 $0.00866
Opus 5.5 $0.00038 $0.00346
Sonnet 5.5 $0.00019 $0.00173
Haiku 4.5 $0.00010 $0.00087

Measured 2mo ago against content hash 13db88599e33, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

threejs-web-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

claude-skills/skills/threejs-web-designer/SKILL.md · 62 lines

How it starts

The opening of the file, as written. The whole thing — 62 lines — stays where its author put it; the contents beside it link to each section on GitHub.

threejs-web-designer

Status: community ecosystem, no single official skill. Neither Three.js's maintainers nor Vercel/Poimandres (React Three Fiber) publish one authoritative "the" Claude skill for this stack -- there is instead a crowded, actively-maintained community ecosystem (multiple independent skill repos covering R3F fundamentals, drei, physics via Rapier, shaders, performance). The core APIs referenced below (Canvas, useFrame, drei) are stable, well-documented public APIs, not claims about any specific skill's authority.

Stack

npm install three @react-three/fiber @react-three/drei
npm install -D @types/three
npm install @react-three/postprocessing   # optional
npm install @react-three/xr               # needed specifically for WebXR interactions

UAG -> R3F mapping

Baseline from game-designer/references/uag_schema.md: node type=mesh -> <mesh> + geometry/material JSX, type=light -> <pointLight>/<directionalLight>, parent_child -> React component nesting (children), physics_collision -> Rapier (@react-three/rapier) rigidbody/collider, on_grab/interactions -> @react-three/xr interaction hooks.

Core patterns (stable, standard R3F -- verify against current docs for anything beyond this)

import { Canvas, useFrame } from '@react-three/fiber'

function Node({ position, rotation }) {
  const ref = useRef()
  useFrame((state, delta) => {
    // per-frame updates here; NEVER call setState inside useFrame -- causes
    // unnecessary re-renders and defeats the point of the render loop
  })
  return (
    <mesh ref={ref} position={position} rotation={rotation}>
      <boxGeometry args={[1, 1, 1]} />
      <meshStandardMaterial color="#6366f1" />
    </mesh>
  )
}

export default function Scene({ uag }) {
  return (
    <Canvas camera={{ position: [0, 0, 5], fov: 75 }} dpr={[1, 2]}>
      {uag.nodes.filter(n => !n.parent_id).map(n => <Node key={n.id} {...n} />)}
    </Canvas>
  )
}

Workflow

  1. Confirm the UAG passed game-designer/scripts/uag_validate.py.
  2. Walk nodes respecting parent_id hierarchy as React component nesting (root nodes first).
  3. Map constraints/interactions to Rapier/@react-three/xr per the table above; unmapped types get flagged, not silently dropped.
  4. Performance: cap device pixel ratio (dpr={[1,2]}), use drei's <Instances> for repeated geometry (e.g. many identical procedural plants from l-systems), and dispose of geometries/materials on unmount -- GPU resources leak silently otherwise.

Read the full file on GitHub · 62 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 62 lines · 95 tokens per session scan A 13db88599e33

Subscribe to this mod's changes

threejs-web-designer is a skill published in the GitHub repository qfoldit/Protein-Design-MCP (1 stars, last pushed 2mo ago), licensed Apache-2.0. It adds 95 tokens to every session and 866 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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