Plugin Claude Code
Xonovex Asset pipeline skills.
Plugin Claude Code
Xonovex Asset pipeline skills.
Skill Claude CodeCodex
Use when designing the asset pipeline of a tool or game engine, turning authored sources (FBX, glTF, PNG, WAV, shaders) into runtime-ready data: importers/compilers per asset type, a deterministic compile/cook step, content-addressed caching keyed by a hash of inputs and settings, dependency tracking so an edit…
Plugin Claude Code
Xonovex Astro skills.
Skill Claude CodeCodex
Use when editing or scaffolding Astro sites with islands architecture. Triggers on .astro files, astro:content imports, Astro.props, client: hydration directives, content-collection schemas, and on prompts about pages, layouts, MDX, content collections, image optimization, view transitions, or accessibility in an…
Plugin Claude Code
Xonovex Low-level audio skills.
Skill Claude CodeCodex
Use when building a low-level, real-time audio/sound system that does its own mixing: the OS audio callback / render thread, summing voices into the output buffer, sample-rate conversion and per-voice pitch, voice pools and stealing, and handing play/stop/parameter changes from the game thread to the audio thread.…
Plugin Claude Code
Xonovex Behaviour/acceptance-driven development skills.
Skill Claude CodeCodex
Use when driving software from concrete agreed examples of behaviour: running three-amigos discovery and example mapping before coding, formulating Given-When-Then scenarios in feature files, and treating them as living documentation that tests the team their shared understanding. ATDD and BDD are one practice here.…
Plugin Claude Code
Xonovex C99 game opinionated skills.
Skill Claude CodeCodex
Use when editing C99 game-engine or runtime code in projects that follow the opinionated caller-owns-memory, SoA, builder-pattern style. A focused overlay that covers only game/engine house-style decisions, not generic C99 idioms. Triggers on .c/.h files in game/engine directories and on prompts about vectors…
Plugin Claude Code
Xonovex C99 opinionated skills.
Skill Claude CodeCodex
Use when editing systems or embedded C99 code in projects that follow the opinionated caller-owns-memory, data-oriented style. A focused overlay that covers only house-style decisions, not generic C99 idioms. Triggers on .c/.h files in systems/embedded/DOD projects and on prompts about caller-owns-memory, SoA/SIMD…