asset-pipeline-guide

asset-pipeline-guide is a skill for Claude Code from xonovex/platform. It costs 143 tokens per session (1,509 once invoked), scanned A, original, MIT.

A guide for converting authored files such as models, images, audio, or shaders into data that a game or software engine can use at runtime.

In plain words
What is it for?
Designing importers, compilers, caching, and dependency tracking for an asset pipeline.
Why use it?
It keeps editable source files separate from generated files and helps make rebuilding predictable when inputs change.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the xonovex-game-engine plugin — 11 skills shipped together

Good fit Designing importers, compilers, caching, and dependency tracking for an asset pipeline.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/xonovex/platform/asset-pipeline-guide
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add xonovex/platform --skill asset-pipeline-guide
Clone the repo
git clone --depth 1 https://github.com/xonovex/platform

Made for: Claude Code.

Or install xonovex-game-engine, the plugin that ships this one along with the rest of its 11 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for asset-pipeline-guide

README.md
[![agentmods](https://agentmods.dev/badge/skills/xonovex/platform/asset-pipeline-guide/github.svg)](https://agentmods.dev/skills/xonovex/platform/asset-pipeline-guide)
Your own site
<a href="https://agentmods.dev/skills/xonovex/platform/asset-pipeline-guide"><img src="https://agentmods.dev/badge/skills/xonovex/platform/asset-pipeline-guide/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for asset-pipeline-guide

Your own site · 80×15
<a href="https://agentmods.dev/skills/xonovex/platform/asset-pipeline-guide"><img src="https://agentmods.dev/badge/skills/xonovex/platform/asset-pipeline-guide.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 143 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,509 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00143 $0.01509
Opus 5.5 $0.00057 $0.00604
Sonnet 5.5 $0.00029 $0.00302
Haiku 4.5 $0.00014 $0.00151

Measured 2mo ago against content hash 5006c31f9e23, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

asset-pipeline-guide scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

packages/runtime/plugin/plugin-game-engine/skills/asset-pipeline-guide/SKILL.md · 54 lines

How it starts

The opening of the file, as written. The whole thing — 54 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Asset pipeline Guidelines

An asset pipeline turns editable authored sources into runtime-ready data and keeps the two in sync as content changes. The pipeline has two halves: a stable raw/intermediate representation that stays close to the original file, and a derived runtime representation produced by deterministic compile steps whose results are cached by content hash. How assets are modeled as typed objects with stable references is owned by data-model-guide; the memory layout of the cooked output is owned by data-oriented-design-guide; the discipline of writing reloadable C is owned by c99-opinionated-guide.

Essentials

  • Two representations - Keep an editable raw/intermediate form separate from the compiled runtime form; never edit the runtime form directly, see references/raw-vs-runtime-formats.md
  • Importers per format, compilers per type - Source files enter through a format importer keyed by extension; each asset type owns a deterministic compiler that cooks it to runtime data, see references/import-and-compile.md
  • Settings are compile inputs - Import/compile options (mip count, compression, quantization, target platform) are part of the input, not side state, see references/import-and-compile.md
  • Hash inputs to a cache key - Compute a content hash over source bytes plus settings plus the input hashes of dependencies; key the cache on it, see references/content-hash-and-cache.md
  • Track dependencies, reimport the closure - Record which inputs each output consumed so a source edit invalidates exactly its dependents and nothing else, see references/dependency-tracking.md
  • Hot-reload by swapping live data - Watch sources, recompile only the changed closure, and swap runtime data atomically while the app keeps running, see references/hot-reloading-content.md

Read the full file on GitHub · 54 lines

Files

What ships with it

9 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 54 lines · 143 tokens per session scan A 5006c31f9e23

Subscribe to this mod's changes

asset-pipeline-guide is a skill published in the GitHub repository xonovex/platform (6 stars, last pushed 12d ago), licensed MIT. It adds 143 tokens to every session and 1,509 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

asset-pipeline-guide compared with skills from other repositories

asset-pipeline-guide next to 6 skills from other repositories
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asset-pipeline-guidexonovex/platformSkill612d agoMITA143Claude Code
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swallowtailregiellis/godot-mcp-goSkill7129d agoMITA0Claude Code, Codex
kastell-opskastelldev/kastellSkill591mo agoApache-2.0A53Claude Code
hz-platform-sdkmeta-quest/agentic-toolsSkill2451mo agoApache-2.0A135Claude Code