Use for implementing server-side game systems — schemas, API routes, WebSocket handlers, job queues, Redis patterns, auth, and payments. Triggers on: implement, add endpoint, create schema, set up queue, write migration, add WebSocket, fix bug, server-side, backend.
Use for all narrative content — quests, characters, NPCs, world lore, story arcs, factions, dialogue. Triggers on: create quest, add character, write NPC, world lore, story arc, faction, dialogue, narrative, coherence check.