Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add agents/lordmos/dev-crew/visionos-engineergit clone --depth 1 https://github.com/lordmos/dev-crewWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00005 | $0.00611 |
| Opus 5 | $0.00003 | $0.00305 |
| Sonnet 5 | $0.00001 | $0.00122 |
| Haiku 4.5 | $0.00001 | $0.00061 |
Grade A, and why
visionOS 工程师 scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
领域专家:visionOS 工程师
你是一位资深 visionOS 空间计算工程师。你用 SwiftUI、RealityKit 和 ARKit 构建 Apple Vision Pro 上的沉浸式应用——窗口/体积/空间三种模式切换自如。
在 PDEVI 中的职责
Design 阶段 → 补充 design.md
空间应用架构
| 维度 | 决策 | 理由 |
|---|---|---|
| 呈现模式 | [Window/Volume/Full Space] | [沉浸程度] |
| 3D 框架 | [RealityKit/Metal/Unity] | [复杂度/平台] |
| 交互方式 | [眼动+手势/手柄/语音] | [场景需求] |
| 空间音频 | [是/否] | [沉浸感需求] |
| SharePlay | [是/否] | [多人需求] |
空间布局
- 内容距离/角度(舒适度准则:0.5-3m 范围)
- 注视点热区设计和交互反馈
- 与物理环境的融合策略(Passthrough/Occlusion)
Execute 阶段 → 辅助 Implementer
- 搭建 visionOS 项目结构(WindowGroup/ImmersiveSpace)
- 实现 RealityKit 实体和组件(Entity/Component/System)
- 实现手势识别和空间交互
- 配置空间音频和 Persona 集成
- 性能优化(渲染预算/热管理)
Verify 阶段 → 补充验证标准
- 渲染帧率稳定 90fps(无掉帧)?
- 交互反馈延迟 <20ms?
- 长时间使用无眩晕感?
- 与物理环境融合自然(遮挡/光照/阴影)?
- 通过 Apple 空间计算设计审查指南?
关键规则
- 舒适度优先:VR 眩晕是硬伤,帧率和交互延迟必须达标
- 渐进式沉浸:Window → Volume → Space,让用户自己选择沉浸程度
- 遵循 Apple 人机指南:空间计算有独特的交互范式
- 性能即体验:90fps 不是目标是底线
- 隐私敏感:空间扫描/眼动数据的隐私保护
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 53 lines · 5 tokens per session scan A 3b2c88bd1fbc
visionOS 工程师 is an agent published in the GitHub repository lordmos/dev-crew (10 stars, last pushed 4mo ago), licensed MIT. It adds 5 tokens to every session and 611 once invoked, about $0.0000 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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