lordmos

10 mods across 2 repositories, 13 stars between them.

crew.agents

01

lordmos/dev-crew

Skill Claude Code

List available domain specialists that can be activated for the DevCrew team — covering game dev, security, DevOps, AI/ML, and more.

not rated 11 +1 6mo ago A 34 tokens original MIT

crew.checkpoint

02

lordmos/dev-crew

Skill Claude Code

Run a phase audit and consistency check on the current change. Validates all checklist items before advancing to the next PDEVI phase.

not rated 11 +1 6mo ago A 30 tokens original MIT

crew.init

03

lordmos/dev-crew

Skill Claude Code

Initialize a DevCrew workspace and activate the full AI team orchestration protocol — PDEVI workflow, persistent memory, checkpoint-based quality control.

not rated 11 +1 6mo ago A 30 tokens original MIT

crew.plan

04

lordmos/dev-crew

Skill Claude Code

Create a new change proposal and enter the Plan phase of the PDEVI workflow. Supports Standard, Express, and Prototype modes.

not rated 11 +1 6mo ago A 28 tokens original MIT

crew.release

05

lordmos/dev-crew

Skill Claude Code

Archive completed changes and consolidate agent memory. Moves change artifacts to archive and updates each agent's long-term knowledge base.

not rated 11 +1 6mo ago A 26 tokens original MIT

crew.status

06

lordmos/dev-crew

Skill Claude Code

View current DevCrew workspace status — active changes, current phase, progress, and open blockers.

not rated 11 +1 6mo ago A 22 tokens original MIT

project

07

lordmos/meridian

Cursor rule Cursor

A reusable toolkit for operating and promoting open-source projects, with instructions in Chinese. It covers project pages, documentation, branding, AI context, and search-related materials.

not rated 2 4mo ago A 368 tokens

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: