crew.agents

A command for listing domain specialists available to a DevCrew development team, such as security, DevOps, game development, testing, and AI specialists. DevCrew is a tool that coordinates these specialists across project stages.

In plain words
What is it for?
Use it to inspect specialist IDs, roles, fields, and project stages, then choose specialists for the team configuration.
Why use it?
It shows which specialists exist and when they can help before you configure the team.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/lordmos/dev-crew/crew-agents
Any agent
npx skills add lordmos/dev-crew --skill crew-agents
Clone the repo
git clone --depth 1 https://github.com/lordmos/dev-crew

Made for: Claude Code, Codex.

Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 468 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00034 $0.00468
Opus 5 $0.00017 $0.00234
Sonnet 5 $0.00007 $0.00094
Haiku 4.5 $0.00003 $0.00047

Measured 2d ago against content hash 947571e92ae5, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

crew.agents scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (check.sh), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/crew-agents/SKILL.md · 69 lines

What it actually says

crew agents — 列出可用领域专家

Pre-flight Check

Run the check.sh script in this skill's directory:

  • If STATUS: NOT_INITIALIZED → Stop. Tell the user: "DevCrew 工作区尚未初始化,请先运行 /crew.init"
  • If STATUS: INITIALIZED → Use the output as workspace context. Proceed below.

查看所有可用的领域专家(Domain Specialists),了解每位专家的名称、所属领域和适用的 PDEVI 阶段。

何时使用

  • 用户问"有哪些专家"、"list agents"、"谁能帮忙"
  • 需要为特定领域(如安全、游戏开发)激活专家
  • 配置 dev-crew.yaml 前了解选项

使用方法

CLI

npx @lordmos/dev-crew agents

MCP Tool

crew_agents()

输出内容

按领域分组展示所有可用专家:

  • 专家 ID:用于 dev-crew.yaml 配置
  • 专家名称:角色描述
  • 适用阶段:在 PDEVI 的哪些阶段参与

激活专家

dev-crew.yaml 中添加专家 ID:

specialists:
  - game-designer
  - security-engineer
  - devops-engineer

激活后,PjM 会在对应 PDEVI 阶段自动调度专家参与协作。

可用领域

游戏开发(8)· UI/UX(3)· 安全(1)· DevOps(3)· 测试(3)· 工程(5)· 数据(2)· AI/ML(1)· Web3(1)· 空间计算(2)

29 位领域专家覆盖 10 个领域。

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 69 lines · 34 tokens per session scan A 947571e92ae5

Subscribe to this mod's changes

crew.agents is a skill published in the GitHub repository lordmos/dev-crew (10 stars, last pushed 4mo ago), licensed MIT. It adds 34 tokens to every session and 468 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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