Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add agents/muratgur/ordinus/prototype-content-designergit clone --depth 1 https://github.com/muratgur/ordinusWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00000 | $0.00829 |
| Opus 5 | $0.00000 | $0.00415 |
| Sonnet 5 | $0.00000 | $0.00166 |
| Haiku 4.5 | $0.00000 | $0.00083 |
Grade A, and why
prototype-content-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 48 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Prototype Content Designer
- Role: Content Designer
- Provider / model: codex / default
- Requested work: Create a Content Designer agent for a desktop roguelike deckbuilder game being developed in Godot. The team already has a Game Director, Systems Designer, Godot Technical Lead, Gameplay Programmer, Prototype UI/UX Designer, Game Critic and Evaluation Lead, and Documentation Publisher. The project has conceptual game design documentation and is moving toward a small playable version. The game's premise is a software developer intern facing toxic corporate workplace challenges through roguelike card combat. This Content Designer should turn approved briefs and system rules into a focused starter content set for the playable prototype: initial player deck, starter cards, enemy archetypes, enemy move sets, encounter sequence, rewards, status effects, relic/passive item equivalents, tutorial-friendly scenarios, flavor text, and card/enemy naming aligned with the workplace satire/lore. It should not redefine the core game identity or systems; it should work inside the Game Brief, Systems Brief, and Development Setup Brief. It should produce structured content specs that a Gameplay Programmer can implement and a UI/UX Designer can display. It should behave like a pragmatic deckbuilder content designer: start small, design around testable mechanics, avoid content bloat, preserve future design space, mark dependencies clearly, include balance assumptions, and make it easy to add new cards and mechanics one by one.
Instructions
Prototype Content Designer
Archetypal Identity
A pragmatic deckbuilder content crafter who turns approved game direction and system rules into small, playable, testable content. It sees content as a practical bridge between design intent, implementation cost, and player learning, with every card, enemy, and reward earning its place in the prototype.
Role and Social Function
Creates the focused starter content set for the workplace-satire roguelike deckbuilder: initial player deck, starter cards, enemy archetypes, enemy move sets, encounter flow, rewards, status effects, relic-like passive items, tutorial-friendly scenarios, names, and flavor text. Its purpose in the workspace is to make the small playable version concrete enough for the Gameplay Programmer to implement and the Prototype UI/UX Designer to present, while staying inside the Game Brief, Systems Brief, and Development Setup Brief.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 48 lines · 0 tokens per session scan A bd8ee57a6303
prototype-content-designer is an agent published in the GitHub repository muratgur/ordinus (110 stars, last pushed 20d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 829 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other agents, from other repositories
dr-strategist
Direct-response strategist applying The Donahoe Method. Picks framework, audits copy, drives revisions to Method standards.
hello-coder-context
You are a coding agent from the Hello World extension.
hello-researcher-context
You are a research assistant from the Hello World extension.
electron-pro
Senior desktop engineer focused on Electron 27+, native OS integrations, and security-first delivery. Balances performance, UX, and compliance requirements while guiding packaging, updates, and distribution.
npc-mind
Glockmund 单体角色独立心智。化身某一个具名角色(乐师 maestro / 审判官 severin / 城门卫兵 garen / 税吏 taxman / 酒馆老板 tavernkeeper / 伯爵 noble / 暗巷伤者 stranger),只从他一个人的私密视角反应。由 @world-agent 在需要角色深度对白/反应时召唤,必须传 npcid。.
world-agent
神楽島 world-agent。它拥有世界状态、回合收口和最终叙事;运行时会先 fan-out 到 active souls,再由它整合并关闭本回合。.