Sstobo/Claude-Code-Game-Master
Agent Claude Code
Generate dungeon room structures (background). Use PROACTIVELY when players enter caves, ruins, or underground complexes that lack room definitions. Queries RAG for source material, generates room JSON with exits, monsters, and features.
Sstobo/Claude-Code-Game-Master
Agent Claude Code
D&D 5e equipment, armor, weapons, and magic items expert. Use PROACTIVELY when players shop for gear, ask about item stats, need weapon details, or check magic item properties. Fetches official equipment data from API including costs, weight, damage, AC bonuses, and special properties. Master of ALL equipment truths.
Sstobo/Claude-Code-Game-Master
Agent Claude Code
D&D 5e COMBAT STATS expert (NOT narrative/personality). Use PROACTIVELY when players encounter creatures, need stat blocks (AC, HP, attacks), or GM asks about monster abilities. Fetches official creature data from D&D 5e API. For NPC BACKSTORY/PERSONALITY, use npc-builder instead.
dmbyer/Hedron
Agent Claude Code
Reviews Hedron changes against the architecture invariant checklist. Runs in two modes — spec-review (an implementation plan, before implementation) and code-review (a diff, before merge). Use spec mode after implementation-planner and before implement-plan; use code mode after any PR-sized change to Core/ and before…
dmbyer/Hedron
Agent Claude Code
Turns a new gameplay idea into a docs/implementation-plans/ file and a concrete implementation plan (components, systems, handlers, events, commands, dependencies). Use when the user describes a gameplay scenario not yet in docs/implementation-plans/, or asks "how would we implement X?".