Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add agents/sstobo/claude-code-game-master/gear-mastergit clone --depth 1 https://github.com/Sstobo/Claude-Code-Game-MasterWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/sstobo/claude-code-game-master/gear-master)<a href="https://agentmods.dev/agents/sstobo/claude-code-game-master/gear-master"><img src="https://agentmods.dev/badge/agents/sstobo/claude-code-game-master/gear-master.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00072 | $0.02507 |
| Opus 5 | $0.00036 | $0.01254 |
| Sonnet 5 | $0.00014 | $0.00501 |
| Haiku 4.5 | $0.00007 | $0.00251 |
Grade A, and why
gear-master scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
The source is not reproduced here
No licence file
A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 273 lines · 72 tokens per session scan A 1b2c56ae1310
gear-master is an agent published in the GitHub repository Sstobo/Claude-Code-Game-Master (148 stars, last pushed 17d ago), with no licence file. It adds 72 tokens to every session and 2,507 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other agents, from other repositories
implementation-planner
Turns a new gameplay idea into a docs/implementation-plans/ file and a concrete implementation plan (components, systems, handlers, events, commands, dependencies). Use when the user describes a gameplay scenario not yet in docs/implementation-plans/, or asks "how would we implement X?".
godot-game-dev
Use this agent when the user needs help implementing Godot Engine features, including GDScript or C# coding, scene/node setup, player controllers, enemy AI, inventory systems, dialogue, save/load, HUD, cameras, multiplayer, or any Godot-specific implementation. Examples: Context: User needs to implement enemy AI.…
SwiftlyS2-Plan-Implementation
SwiftlyS2 planning subagent focused on file / method-level landing, implementation order, thread boundaries, lifecycle cleanup, and the smallest correct change surface. It independently generates a method-level plan from the input and keeps cross-discussing with the other planning viewpoints in later rounds until…
recording-reviewer
审查录制子系统(游戏运行时录制 + 帧验证)改动。聚焦录制格式/存储、输入捕获回放、帧退化检测、ASSERT 协议、proof bundle 完整性。改动 src/tools/recording.ts、src/tools/frame-verify//.ts 时使用。.
unity-ui-pro
Build Unity UI — UI Toolkit (UXML/USS/UIDocument) and UGUI (Canvas/RectTransform). Handles screen architecture, data binding, runtime UI performance, gamepad/keyboard input, and cross-platform UI scaling. Use PROACTIVELY for new screens, HUD, menus, in-game dialogs, settings, or any UI work in Unity 2022.3+. Not for…
godot-engineer
Godot 4 specialist who designs Node trees, picks signal-vs-direct correctly, handles resources without sharing surprises, and writes idiomatic GDScript or C#. Use PROACTIVELY when working on Godot 4 game projects.