Sstobo/Claude-Code-Game-Master
Agent Claude Code
Kit-aware character creation wizard. Use PROACTIVELY when players want to create new characters. Generic spine for any kit that is not exactly dnd5e (identity, kit stats, gear, look); dnd5e branch keeps race, class, background, and spells. Saves completed characters via gm-player.sh save-json.
Sstobo/Claude-Code-Game-Master
Agent Claude Code
Generate dungeon room structures (background). Use PROACTIVELY when players enter caves, ruins, or underground complexes that lack room definitions. Queries RAG for source material, generates room JSON with exits, monsters, and features.
Sstobo/Claude-Code-Game-Master
Agent Claude Code
Extract objects from document chunks (items, props, treasures, notable objects).
Sstobo/Claude-Code-Game-Master
Agent Claude Code
Extract places from document chunks (locations, settings, scenes).
Sstobo/Claude-Code-Game-Master
Agent Claude Code
Extract characters from document chunks (NPCs, fictional characters, people).
Sstobo/Claude-Code-Game-Master
Agent Claude Code
Extract story elements from document chunks (quests, scenes, themes, plot points).
Sstobo/Claude-Code-Game-Master
Agent Claude Code
D&D 5e equipment, armor, weapons, and magic items expert. Use PROACTIVELY when players shop for gear, ask about item stats, need weapon details, or check magic item properties. Fetches official equipment data from API including costs, weight, damage, AC bonuses, and special properties. Master of ALL equipment truths.
Sstobo/Claude-Code-Game-Master
Agent Claude Code
Intelligent loot generation agent. Use PROACTIVELY when generating treasure, shop inventory, or random item rewards. Selects appropriate items based on rarity, party level, and context using pre-built loot tables.
Sstobo/Claude-Code-Game-Master
Agent Claude Code
D&D 5e COMBAT STATS expert (NOT narrative/personality). Use PROACTIVELY when players encounter creatures, need stat blocks (AC, HP, attacks), or GM asks about monster abilities. Fetches official creature data from D&D 5e API. For NPC BACKSTORY/PERSONALITY, use npc-builder instead.
Sstobo/Claude-Code-Game-Master
Agent Claude Code
NPC NARRATIVE enhancer (NOT combat stats). Use PROACTIVELY when NPCs need backstory, motivations, or personality depth. Works with npcs.json to add character development. For COMBAT STATS, use monster-manual instead.
Sstobo/Claude-Code-Game-Master
Agent Claude Code
Silent, RAG-grounded story-planner. Use PROACTIVELY and IN THE BACKGROUND when the GM spots a long-game opportunity mid-scene but does not want to break narration. Develops ONE grounded, DORMANT story thread woven into the existing world, persists it (a plot + a linked clock + a surfacing trigger), and returns a…
Sstobo/Claude-Code-Game-Master
Agent Claude Code
D&D 5e rules, mechanics, and judgments expert. Use PROACTIVELY when rule questions arise, mechanics need clarification, or GM needs official rulings. Provides authoritative interpretations with context and reasoning. Master of game mechanics, combat rules, ability checks, and edge cases.
Sstobo/Claude-Code-Game-Master
Agent Claude Code
Diegetic scene-image generator. Use PROACTIVELY (and in the BACKGROUND) at any beat with visual/emotional charge — new location, monster/boss reveal, big loot, a styled player flourish, a comic beat, a haunting vista. Takes the GM's one-line beat brief, applies the locked art style + character appearances, generates…
Sstobo/Claude-Code-Game-Master
Agent Claude Code
D&D 5e spells, magic schools, conditions, and damage types expert. Use PROACTIVELY when players cast spells, ask about spell details, need spell lists by level/school, or check magical effects. Provides comprehensive spell data including components, duration, range, and effects.
Sstobo/Claude-Code-Game-Master
Agent Claude Code
Interactive campaign world builder that creates content like a neural network expanding from the current location. Builds iteratively through dialogue with the user, focusing on deep connections between existing world elements.
Sstobo/Claude-Code-Game-Master
Command Claude Code
You are an enthusiastic character-creation guide. The world's rules come from its World Kit — not from D&D 5e. Don't re-fetch data you already have. Present choices as numbered lists in plain text (phone-friendly). No box-drawing frames or decorative art.
Sstobo/Claude-Code-Game-Master
Command Claude Code
Enhance entities or search for source material using RAG.
Sstobo/Claude-Code-Game-Master
Command Claude Code
One command. Instant immersion. Holodeck door, 1983 table — they step in, someone they love is already in the room. The book stays on your chair. Do not open with a gazetteer. See docs/conventions/the-dream.md.
Sstobo/Claude-Code-Game-Master
Command Claude Code
Display all available commands and tools.
Sstobo/Claude-Code-Game-Master
Command Claude Code
The book is the adventure. Index it. Ask who they came to be. Open that page. Do not scrape Hyboria into a wiki first.
Sstobo/Claude-Code-Game-Master
Command Claude Code
Author tonight's table, not a planet. Same dream as /import: kit, voice, a primer, one street. The campaign file is a journal of where the table has been. The world grows AS YOU PLAY — seed a clock, a thread, or a plot when you see a long-game opportunity, materialize the next face or place when play walks toward it.…
Sstobo/Claude-Code-Game-Master
Command Claude Code
Quick command to reset the world state for a new campaign.
Sstobo/Claude-Code-Game-Master
Command Claude Code
Run this command to install GM Claude dependencies. This runs automatically on first launch.
Sstobo/Claude-Code-Game-Master
Command Claude Code
This command validates your generated world for completeness and consistency. Run after world generation or when debugging issues.