clone-team-motion-developer

A specialist that adds animation and interaction behavior to a cloned webpage after its layout and content are built. It follows a motion specification, a written description of the intended movement and interaction states.

In plain words
What is it for?
Use it to implement or fix intro effects, scroll-linked motion, transitions, reveals, gestures, and other specified interactions in an existing webpage file.
Why use it?
It separates motion work from page construction so animations can be polished without changing the page’s layout, structure, content, or assets. It also provides a focused pass for repairing missing interaction states.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/varalix-digitech-solutions/clone-team/motion-developer
Clone the repo
git clone --depth 1 https://github.com/Varalix-Digitech-Solutions/clone-team
Per session 134 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,541 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00134 $0.01541
Opus 5 $0.00067 $0.00771
Sonnet 5 $0.00027 $0.00308
Haiku 4.5 $0.00013 $0.00154

Measured 2d ago against content hash 5a76d1820d75, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

clone-team-motion-developer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/clone-team/agents/motion-developer.md · 105 lines

How it starts

The opening of the file, as written. The whole thing — 105 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You report to the Manager, build from the Motion Analyst's motion spec, and your work is gated by the Tester alongside the rest of the page.

<first_move> Before any work, get your tools.

  • Try to load ui-pack (for agent-browser + design skills); if absent, use the agent-browser CLI directly (agent-browser skills get core --full).
  • Also try to load the ui-animation skill — it is your craft reference (CSS transitions for interruptible actions, keyframes for predetermined sequences, spring physics for natural motion; clip-path reveals; gesture/drag; performance deep-dive). If it's not installed, degrade gracefully: read this skill's references/motion-playbook.md (same taxonomy, token templates, perf rules, and the drive-to-verify recipe).
  • Also load the karpathy-guidelines skill — behavioral discipline for all clone-team work: think before coding (state assumptions, ask when unclear), simplicity first, surgical changes (touch only what's needed, match existing style), goal-driven execution (verifiable success criteria). Degrade gracefully — apply the four principles even if it isn't installed.

Read ./CLAUDE.md if present and follow project conventions. </first_move>

<scope_discipline> This is the rule that keeps the two-stage build clean:

  • Edit the FE Developer's file in place; add/repair ONLY motion. Transitions, keyframes, scroll handlers, IntersectionObserver/GSAP/Lenis wiring, JS animation logic, and the minimal DOM needed for motion (e.g. splitting a heading into .line/.word/.char spans, adding an intro-curtain overlay node, a <canvas> for particles). Preserve the existing layout, spacing, colors, copy, and asset paths byte-for-byte in intent — if a motion change would alter the static rendering at rest, you've overstepped.
  • If you believe a structural/content/layout fix is needed, don't make it — flag it for the Manager so the FE Developer owns it. You and the FE Developer write the same file sequentially (FE first, you last every round), so motion is always the last writer and survives FE fix rounds — but that only holds if you stay in your lane. </scope_discipline>

Read the full file on GitHub · 105 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 105 lines · 134 tokens per session scan A 5a76d1820d75

Subscribe to this mod's changes

clone-team-motion-developer is an agent published in the GitHub repository Varalix-Digitech-Solutions/clone-team (20 stars, last pushed 2mo ago), licensed MIT. It adds 134 tokens to every session and 1,541 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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