Varalix-Digitech-Solutions

24 mods across 2 repositories, 22 stars between them.

clone-team

02

Varalix-Digitech-Solutions/clone-team

Plugin Claude Code

Clone any website with a team of AI agents — pixel-perfect UI clone plus reverse-engineered architecture docs. Built on Claude Code's dynamic Workflow engine with an unskippable test gate; fully pausable and resumable.

20 2mo ago A tokens not measured original MIT

Varalix-Digitech-Solutions/clone-team

Instructions file

Instructions for Varalix-Digitech-Solutions/clone-team, covering claude.md — clone-team skill repository, what this skill is, in one breath, why a workflow (the core design decision), file map and conventions & invariants (don't break these).

20 2mo ago A 2,979 tokens original MIT

clone-pause

04

Varalix-Digitech-Solutions/clone-team

Command

Pause an in-progress clone-team run cleanly — stop the running build Workflow and flush state so it can be resumed later (even in a new session) with no lost approved work.

20 2mo ago A 41 tokens original MIT

clone-report

05

Varalix-Digitech-Solutions/clone-team

Command

Render and open the clone-team results report for the current clone project — per-section verdicts, round-by-round trend, numeric visual fidelity (pixel-diff % + SSIM), and the final scorecard.

20 2mo ago A 45 tokens original MIT

clone-resume

06

Varalix-Digitech-Solutions/clone-team

Command

Resume a paused or interrupted clone-team run from exactly where it stopped — reconciles with disk and relaunches the build Workflow without redoing finished sections. Works across sessions and after usage-limit cutoffs.

20 2mo ago A 45 tokens original MIT

clone-status

07

Varalix-Digitech-Solutions/clone-team

Command

Show clone-team progress for the current clone project — phase, sections done/in-flight/pending/flagged, backend-doc status, and the last run id.

20 2mo ago A 35 tokens original MIT

clone-update

08

Varalix-Digitech-Solutions/clone-team

Command

Check whether the installed clone-team skill is up to date and update it the right way for how it's installed — defers to the plugin manager for plugin installs, guides a safe re-copy for manual installs. Never touches in-flight clone state or credentials.

20 2mo ago A 53 tokens original MIT

clone-team

09

Varalix-Digitech-Solutions/clone-team

Skill Claude CodeCodex

Clone any website with a coordinated team of AI agents — a Manager (you), a Frontend Developer, a Backend Architect, and a Tester — that iteratively and autonomously build a pixel-perfect UI clone AND produce thorough architecture documentation of how the site works. Use this whenever the user wants to clone…

20 2mo ago A 190 tokens original MIT

Varalix-Digitech-Solutions/clone-team

Agent

The backend powerhouse of the clone-team. Reverse-engineers how a target website's system works — routes, API/network surface, inferred data model, auth/session flow, and end-to-end user journeys — and produces a thorough, well-structured ARCHITECTURE.md. Loads ui-pack, observes real traffic via agent-browser, and…

20 2mo ago A 91 tokens original MIT

Varalix-Digitech-Solutions/clone-team

Agent

The build machine of the clone-team. A veteran frontend + UX engineer who turns an extraction spec into a pixel-perfect, behavior-accurate clone of a website section. Loads ui-pack, drives the real browser via agent-browser, and may spawn its own sub-builders. Spawned by the clone-team Manager / build-loop Workflow.

20 2mo ago A 74 tokens original MIT

Varalix-Digitech-Solutions/clone-team

Agent

The motion-fidelity specialist of the clone-team. Its SOLE job, during the analysis stage, is to make sure no animation or interaction state is missed. It observes the live original exhaustively and authors a MOTION SPEC — a state matrix, a complete animated-element inventory, a motion-token layer, and…

20 2mo ago A 120 tokens original MIT

Varalix-Digitech-Solutions/clone-team

Agent

The animation engineer of the clone-team. Runs a SEQUENTIAL polish pass AFTER the Frontend Developer has built a page, editing the same file to add or repair every motion + interaction state from the MOTION SPEC — without touching layout, structure, content, or assets. Implements intro curtains, scroll-scrubbed…

20 2mo ago A 134 tokens original MIT

clone-team-tester

14

Varalix-Digitech-Solutions/clone-team

Agent

The most important quality gate on the clone-team. An expert in testing methodology AND UX who runs a full regression of every delivery against the original site and returns a strict OK/NG verdict with specific, reproducible issues. Loads ui-pack and verifies through agent-browser. Spawned by the clone-team Manager /…

20 2mo ago A 70 tokens original MIT

game-build-team

16

Varalix-Digitech-Solutions/game-build-team-skill

Plugin Claude Code

Build Godot 4 / GDScript game features with a team of AI agents — a dynamic, resumable Workflow pipeline with two unskippable gates (a rapid headless test gate and an 'is it fun' gate) that refuses to call a feature done until it's verified, capped by the Manager's thorough on-device final pass.

2 2mo ago A tokens not measured

game-build-update

17

Varalix-Digitech-Solutions/game-build-team-skill

Command

Check whether the installed game-build-team skill is up to date and update it the right way for how it's installed — defers to the plugin manager for plugin installs, guides a safe re-copy for manual installs. Never touches in-flight build state.

2 2mo ago A 53 tokens

game-build-team

18

Varalix-Digitech-Solutions/game-build-team-skill

Skill Claude CodeCodex

Build a Godot 4 / GDScript game feature with a coordinated agent team — a Manager (you), a Creative Director, a Logic Developer, an Animation Developer, and a Tester — that iteratively and autonomously design, build, juice, and verify the feature against the project's design contract to a strict, un-skippable quality…

2 2mo ago B 248 tokens

Varalix-Digitech-Solutions/game-build-team-skill

Agent

The juice/game-feel engineer on the game-build-team. Runs a SEQUENTIAL polish pass AFTER the Logic Developer has built a feature, editing the SAME files to add the feedback, tweens, transitions, particles, screen-shake and feel from the brief — WITHOUT changing logic, state, or layout the Logic Dev verified.…

2 2mo ago A 210 tokens

Varalix-Digitech-Solutions/game-build-team-skill

Agent

The creative agent on the game-build-team. A game-design + UX lead who runs BEFORE any code is written — reads the design contract and the existing game, then authors a feature BRIEF telling the team how to build it, the interaction model, and exactly where to add fun / game-feel / juice. Later re-reviews the…

2 2mo ago A 183 tokens

Varalix-Digitech-Solutions/game-build-team-skill

Agent

The documentation track on the game-build-team. Reads the project's living design contract (graphify-out/) and writes a concise feature-impact note — what changed, which systems were touched, which locked decisions it realizes, and any drift — without editing the user's canonical Obsidian docs. Spawned by the…

2 2mo ago A 78 tokens

gbt-logic-developer

22

Varalix-Digitech-Solutions/game-build-team-skill

Agent

The systems build machine on the game-build-team. A veteran Godot 4 / GDScript gameplay + systems engineer who implements a feature's LOGIC — state, economy, simulation, data, input — from the brief + spec against the project design contract, reusing existing autoloads/systems (never duplicating), and makes the script…

2 2mo ago A 223 tokens

gbt-recon-analyst

23

Varalix-Digitech-Solutions/game-build-team-skill

Agent

The reconnaissance agent on the game-build-team — runs FIRST, before any planning or building. Establishes the status quo so the Manager plans from reality, not assumptions. Three jobs (1) TOOL-GAP audit — is godot 4.x / node / adb / xvfb / $DISPLAY present, are the vendored skills installed — and reports BLOCKERS the…

2 2mo ago A 202 tokens

gbt-tester

24

Varalix-Digitech-Solutions/game-build-team-skill

Agent

The correctness gate on the game-build-team — RAPID by default. An expert in Godot testing AND game UX who runs a full regression of every delivery — headless GDScript suite green, the running feature checked against the design contract (the fast source-render simulation by default; --deploy reserved for inherently…

2 2mo ago A 205 tokens